[2072] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Fabian 'x3n' Landau |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #include "OrxonoxStableHeaders.h" |
---|
| 30 | #include "HumanController.h" |
---|
| 31 | |
---|
| 32 | #include "core/CoreIncludes.h" |
---|
| 33 | #include "core/ConsoleCommand.h" |
---|
| 34 | #include "objects/worldentities/ControllableEntity.h" |
---|
| 35 | |
---|
| 36 | namespace orxonox |
---|
| 37 | { |
---|
| 38 | SetConsoleCommand(HumanController, moveFrontBack, true).setAsInputCommand(); |
---|
| 39 | SetConsoleCommand(HumanController, moveRightLeft, true).setAsInputCommand(); |
---|
| 40 | SetConsoleCommand(HumanController, moveUpDown, true).setAsInputCommand(); |
---|
| 41 | SetConsoleCommand(HumanController, rotateYaw, true).setAsInputCommand(); |
---|
| 42 | SetConsoleCommand(HumanController, rotatePitch, true).setAsInputCommand(); |
---|
| 43 | SetConsoleCommand(HumanController, rotateRoll, true).setAsInputCommand(); |
---|
| 44 | SetConsoleCommand(HumanController, fire, true).keybindMode(KeybindMode::OnHold); |
---|
| 45 | SetConsoleCommand(HumanController, altFire, true).keybindMode(KeybindMode::OnHold); |
---|
| 46 | SetConsoleCommand(HumanController, greet, true); |
---|
| 47 | SetConsoleCommand(HumanController, use, true); |
---|
| 48 | SetConsoleCommand(HumanController, switchCamera, true); |
---|
| 49 | |
---|
| 50 | CreateUnloadableFactory(HumanController); |
---|
| 51 | |
---|
| 52 | HumanController* HumanController::localController_s = 0; |
---|
| 53 | |
---|
| 54 | HumanController::HumanController(BaseObject* creator) : Controller(creator) |
---|
| 55 | { |
---|
| 56 | RegisterObject(HumanController); |
---|
| 57 | |
---|
| 58 | HumanController::localController_s = this; |
---|
| 59 | } |
---|
| 60 | |
---|
| 61 | HumanController::~HumanController() |
---|
| 62 | { |
---|
| 63 | HumanController::localController_s = 0; |
---|
| 64 | } |
---|
| 65 | |
---|
| 66 | void HumanController::moveFrontBack(const Vector2& value) |
---|
| 67 | { |
---|
| 68 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
---|
| 69 | HumanController::localController_s->controllableEntity_->moveFrontBack(value); |
---|
| 70 | } |
---|
| 71 | |
---|
| 72 | void HumanController::moveRightLeft(const Vector2& value) |
---|
| 73 | { |
---|
| 74 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
---|
| 75 | HumanController::localController_s->controllableEntity_->moveRightLeft(value); |
---|
| 76 | } |
---|
| 77 | |
---|
| 78 | void HumanController::moveUpDown(const Vector2& value) |
---|
| 79 | { |
---|
| 80 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
---|
| 81 | HumanController::localController_s->controllableEntity_->moveUpDown(value); |
---|
| 82 | } |
---|
| 83 | |
---|
| 84 | void HumanController::rotateYaw(const Vector2& value) |
---|
| 85 | { |
---|
| 86 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
---|
| 87 | HumanController::localController_s->controllableEntity_->rotateYaw(value); |
---|
| 88 | } |
---|
| 89 | |
---|
| 90 | void HumanController::rotatePitch(const Vector2& value) |
---|
| 91 | { |
---|
| 92 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
---|
| 93 | HumanController::localController_s->controllableEntity_->rotatePitch(value); |
---|
| 94 | } |
---|
| 95 | |
---|
| 96 | void HumanController::rotateRoll(const Vector2& value) |
---|
| 97 | { |
---|
| 98 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
---|
| 99 | HumanController::localController_s->controllableEntity_->rotateRoll(value); |
---|
| 100 | } |
---|
| 101 | |
---|
| 102 | void HumanController::fire() |
---|
| 103 | { |
---|
| 104 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
---|
[2145] | 105 | HumanController::localController_s->controllableEntity_->fire(WeaponMode::fire); |
---|
[2072] | 106 | } |
---|
| 107 | |
---|
| 108 | void HumanController::altFire() |
---|
| 109 | { |
---|
| 110 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
---|
[2145] | 111 | HumanController::localController_s->controllableEntity_->fire(WeaponMode::altFire); |
---|
[2072] | 112 | } |
---|
| 113 | |
---|
| 114 | void HumanController::greet() |
---|
| 115 | { |
---|
| 116 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
---|
| 117 | HumanController::localController_s->controllableEntity_->greet(); |
---|
| 118 | } |
---|
| 119 | |
---|
| 120 | void HumanController::use() |
---|
| 121 | { |
---|
| 122 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
---|
| 123 | HumanController::localController_s->controllableEntity_->use(); |
---|
| 124 | } |
---|
| 125 | |
---|
| 126 | void HumanController::switchCamera() |
---|
| 127 | { |
---|
| 128 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
---|
| 129 | HumanController::localController_s->controllableEntity_->switchCamera(); |
---|
| 130 | } |
---|
| 131 | } |
---|