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source: code/branches/weapon2/src/orxonox/objects/quest/ChangeQuestStatus.h @ 2357

Last change on this file since 2357 was 2096, checked in by landauf, 16 years ago

merged weapon branch back to trunk
changed eol-style of all new files to native

File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _ChangeQuestStatus_H__
30#define _ChangeQuestStatus_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <string>
35
36#include "core/XMLPort.h"
37#include "QuestEffect.h"
38
39namespace orxonox {
40
41    class Player; //Forward declaration, remove when fully integrated into the objecthirarchy.
42
43    /**
44    @brief
45        An effect which changes a quests status.
46    @author
47        Damian 'Mozork' Frick
48    */
49    class _OrxonoxExport ChangeQuestStatus : public QuestEffect
50    {
51        public:
52            ChangeQuestStatus(BaseObject* creator);
53            virtual ~ChangeQuestStatus();
54
55            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
56
57            virtual bool invoke(Player* player) = 0; //!< Invokes the effect.
58
59        protected:
60            inline const std::string & getQuestId(void) const //!< Returns the quest id.
61                { return this->questId_; }
62
63            std::string questId_; //!< The id of the quest the status should be changed of.
64
65        private:
66            void setQuestId(const std::string & id);
67
68    };
69
70}
71
72#endif /* _ChangeQuestStatus_H__ */
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