1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Damian 'Mozork' Frick |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _GlobalQuest_H__ |
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30 | #define _GlobalQuest_H__ |
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31 | |
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32 | #include "OrxonoxPrereqs.h" |
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33 | |
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34 | #include <set> |
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35 | |
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36 | #include "core/XMLPort.h" |
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37 | #include "Quest.h" |
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38 | |
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39 | namespace orxonox { |
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40 | |
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41 | class Player; //Forward declaration, remove when fully integrated into the objecthirarchy. |
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42 | |
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43 | /** |
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44 | @brief |
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45 | Global quests are quests, that have the same status for all players. |
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46 | This means, that when a player successfully completes this quest, it is completed for all players that have it. |
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47 | @author |
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48 | Damian 'Mozork' Frick |
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49 | */ |
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50 | class _OrxonoxExport GlobalQuest : public Quest |
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51 | { |
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52 | public: |
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53 | GlobalQuest(BaseObject* creator); |
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54 | virtual ~GlobalQuest(); |
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55 | |
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56 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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57 | |
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58 | protected: |
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59 | virtual bool isStartable(const Player* player) const; //!< Checks whether the quest can be started. |
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60 | virtual bool isFailable(const Player* player) const; //!< Checks whether the quest can be failed. |
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61 | virtual bool isCompletable(const Player* player) const; //!< Checks whether the quest can be completed. |
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62 | |
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63 | virtual questStatus::Enum getStatus(const Player* player) const; //!< Returns the status of the quest for a specific player. |
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64 | virtual bool setStatus(Player* player, const questStatus::Enum & status); //!< Sets the status for a specific player. |
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65 | |
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66 | private: |
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67 | std::set<Player*> players_; //!< The set of players which possess this quest. |
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68 | questStatus::Enum status_; //!< The status of this quest. |
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69 | |
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70 | void initialize(void); |
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71 | |
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72 | }; |
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73 | |
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74 | } |
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75 | |
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76 | #endif /* _GlobalQuest_H__ */ |
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