[2049] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Martin Polak |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "OrxonoxStableHeaders.h" |
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| 30 | |
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| 31 | #include "core/CoreIncludes.h" |
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| 32 | #include "core/XMLPort.h" |
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| 33 | #include "util/Debug.h" |
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| 34 | |
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[2096] | 35 | #include "Munition.h" |
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| 36 | |
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[2049] | 37 | namespace orxonox |
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| 38 | { |
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[2097] | 39 | Munition::Munition(BaseObject* creator) : BaseObject(creator) |
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[2049] | 40 | { |
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| 41 | RegisterObject(Munition); |
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| 42 | } |
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| 43 | |
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| 44 | Munition::~Munition() |
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| 45 | { |
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| 46 | } |
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| 47 | |
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[2232] | 48 | unsigned int Munition::getBullets() |
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| 49 | { return this->bullets_; } |
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[2203] | 50 | |
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[2232] | 51 | unsigned int Munition::getMagazines() |
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| 52 | { return this->magazines_; } |
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| 53 | |
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| 54 | void Munition::setMaxBullets(unsigned int amount) |
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| 55 | { this->maxBullets_ = amount; } |
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| 56 | |
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| 57 | void Munition::setMaxMagazines(unsigned int amount) |
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| 58 | { this->maxMagazines_ = amount; } |
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| 59 | |
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| 60 | void Munition::removeBullets(unsigned int amount, Weapon * parentWeapon) |
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[2203] | 61 | { |
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[2232] | 62 | //if actual magazine is empty, decrement it and set the bullets amount to full (masBullets_) |
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| 63 | if ( this->bullets_ == 0 ) |
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| 64 | { |
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| 65 | this->removeMagazines(1); |
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| 66 | parentWeapon->magazineTimer(); |
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| 67 | this->bullets_ = this->maxBullets_; |
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| 68 | } |
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| 69 | else |
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| 70 | this->bullets_ = this->bullets_ - amount; |
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[2203] | 71 | } |
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[2232] | 72 | |
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| 73 | void Munition::removeMagazines(unsigned int amount) |
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[2203] | 74 | { |
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[2232] | 75 | if ( this->magazines_ == 0 ) |
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| 76 | { |
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| 77 | if ( this->bullets_ == 0 ) |
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| 78 | { |
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| 79 | //no bullets and no magazines |
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| 80 | } |
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| 81 | else |
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| 82 | { |
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| 83 | //what to do when there are no more magazines? |
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| 84 | } |
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| 85 | } |
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| 86 | else |
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| 87 | this->magazines_ = this->magazines_ - amount; } |
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| 88 | |
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| 89 | void Munition::addBullets(unsigned int amount) |
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[2203] | 90 | { |
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[2232] | 91 | if ( this->bullets_ == this->maxBullets_ ) |
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| 92 | { |
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| 93 | //cannot add bullets to actual magazine |
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| 94 | } |
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| 95 | else |
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| 96 | this->bullets_ = this->bullets_ + amount; |
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[2203] | 97 | } |
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[2232] | 98 | |
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| 99 | void Munition::addMagazines(unsigned int amount) |
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[2203] | 100 | { |
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[2232] | 101 | if ( this->magazines_ == this->maxMagazines_ ) |
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| 102 | { |
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| 103 | //no more capacity for another magazine |
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| 104 | } |
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| 105 | else |
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| 106 | this->magazines_ = this->magazines_ + amount; |
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[2203] | 107 | } |
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| 108 | |
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| 109 | |
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[2096] | 110 | void Munition::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 111 | { |
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| 112 | |
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| 113 | } |
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| 114 | |
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| 115 | } |
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