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source: code/branches/weapon2/src/orxonox/objects/weaponSystem/Munition.cc @ 2663

Last change on this file since 2663 was 2410, checked in by polakma, 16 years ago

"Munition" had no Factory, so it didn't work on Windows (why did it work on Linux?). Delete keybindings.ini once to altfire function correctly.

  • Property svn:eol-style set to native
File size: 2.9 KB
RevLine 
[2049]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30
31#include "core/CoreIncludes.h"
32#include "core/XMLPort.h"
33#include "util/Debug.h"
34
[2096]35#include "Munition.h"
36
[2049]37namespace orxonox
38{
[2410]39    CreateFactory(Munition);
40
[2097]41    Munition::Munition(BaseObject* creator) : BaseObject(creator)
[2049]42    {
43        RegisterObject(Munition);
44    }
45
46    Munition::~Munition()
47    {
48    }
49
[2391]50    unsigned int Munition::bullets()
[2410]51    {
[2379]52        if (this->bullets_ > 0)
[2391]53            return bullets_;
[2379]54        else
[2391]55            return 0;
[2379]56    }
[2203]57
[2391]58    unsigned int Munition::magazines()
[2410]59    {
[2379]60        if (this->magazines_ > 0)
[2391]61            return magazines_;
[2379]62        else
[2391]63            return 0;
[2379]64    }
[2232]65
66    void Munition::setMaxBullets(unsigned int amount)
67    { this->maxBullets_ = amount; }
68
69    void Munition::setMaxMagazines(unsigned int amount)
70    { this->maxMagazines_ = amount; }
71
[2391]72    void Munition::removeBullets(unsigned int amount)
[2203]73    {
[2391]74        if ( this->bullets_ != 0 )
[2232]75            this->bullets_ = this->bullets_ - amount;
[2203]76    }
[2232]77
78    void Munition::removeMagazines(unsigned int amount)
[2203]79    {
[2391]80        if ( this->magazines_ != 0 )
[2379]81            this->magazines_ = this->magazines_ - amount;
82    }
[2232]83
84    void Munition::addBullets(unsigned int amount)
[2203]85    {
[2232]86        if ( this->bullets_ == this->maxBullets_ )
87        {
88            //cannot add bullets to actual magazine
89        }
90        else
91            this->bullets_ = this->bullets_ + amount;
[2203]92    }
[2232]93
94    void Munition::addMagazines(unsigned int amount)
[2203]95    {
[2232]96        if ( this->magazines_ == this->maxMagazines_ )
97        {
98            //no more capacity for another magazine
99        }
100        else
101            this->magazines_ = this->magazines_ + amount;
[2203]102    }
103
104
[2379]105    void Munition::fillBullets()
106    {
[2391]107COUT(0) << "Munition::fillBullets maxBullets_=" << this->maxBullets_ << std::endl;
[2379]108        this->bullets_ = this->maxBullets_;
109    }
[2410]110
[2379]111    void Munition::fillMagazines()
112    {
113        this->magazines_ = this->maxMagazines_;
114    }
[2410]115
[2096]116    void Munition::XMLPort(Element& xmlelement, XMLPort::Mode mode)
117    {
[2391]118        SUPER(Munition, XMLPort, xmlelement, mode);
[2096]119    }
120
121}
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