[2049] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Martin Polak |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _Weapon_H__ |
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| 30 | #define _Weapon_H__ |
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| 31 | |
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| 32 | #include "OrxonoxPrereqs.h" |
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| 33 | |
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| 34 | #include "core/BaseObject.h" |
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[2145] | 35 | #include "tools/BillboardSet.h" |
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| 36 | #include "tools/Timer.h" |
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[2203] | 37 | #include "core/Identifier.h" |
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[2049] | 38 | |
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[2203] | 39 | #include "WeaponSystem.h" |
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| 40 | #include "Munition.h" |
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| 41 | |
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[2049] | 42 | namespace orxonox |
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| 43 | { |
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| 44 | class _OrxonoxExport Weapon : public BaseObject |
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| 45 | { |
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| 46 | public: |
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[2097] | 47 | Weapon(BaseObject* creator); |
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[2049] | 48 | virtual ~Weapon(); |
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| 49 | |
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[2096] | 50 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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| 51 | |
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[2060] | 52 | virtual void fire(); |
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[2272] | 53 | void attachNeededMunition(std::string munitionType); |
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[2337] | 54 | Munition * getAttachedMunition(std::string munitiontype); |
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[2272] | 55 | |
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| 56 | //reloading |
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[2232] | 57 | void bulletTimer(); |
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| 58 | void magazineTimer(); |
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| 59 | void bulletReloaded(); |
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| 60 | void magazineReloaded(); |
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| 61 | void setBulletLoadingTime(float loadingTime); |
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| 62 | float getBulletLoadingTime(); |
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| 63 | void setMagazineLoadingTime(float loadingTime); |
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| 64 | float getMagazineLoadingTime(); |
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| 65 | void setBulletReadyToShoot(bool b); |
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| 66 | bool getBulletReadyToShoot(); |
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| 67 | void setMagazineReadyToShoot(bool b); |
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| 68 | bool getMagazineReadyToShoot(); |
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| 69 | Timer<Weapon> *getBulletTimer(); |
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| 70 | Timer<Weapon> *getMagazineTimer(); |
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[2049] | 71 | |
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[2331] | 72 | void setMunitionType(std::string munitionType); |
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[2354] | 73 | const std::string getMunitionType(); |
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[2331] | 74 | |
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[2145] | 75 | inline void setParentWeaponSlot(WeaponSlot *parentWeaponSlot) |
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[2327] | 76 | { this->parentWeaponSlot_=parentWeaponSlot; }; |
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[2145] | 77 | inline WeaponSlot * getParentWeaponSlot() |
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[2327] | 78 | { return this->parentWeaponSlot_; }; |
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| 79 | inline void setParentWeaponSystem(WeaponSystem *parentWeaponSystem) |
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| 80 | { this->parentWeaponSystem_=parentWeaponSystem; }; |
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| 81 | inline WeaponSystem * getParentWeaponSystem() |
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| 82 | { return this->parentWeaponSystem_; }; |
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[2145] | 83 | |
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[2096] | 84 | private: |
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[2337] | 85 | |
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| 86 | protected: |
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[2232] | 87 | bool bulletReadyToShoot_; |
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| 88 | bool magazineReadyToShoot_; |
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| 89 | float bulletLoadingTime_; |
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| 90 | float magazineLoadingTime_; |
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[2203] | 91 | Munition *munition_; |
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[2331] | 92 | std::string munitionType_; |
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[2203] | 93 | |
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[2145] | 94 | WeaponSlot *parentWeaponSlot_; |
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[2186] | 95 | WeaponSystem *parentWeaponSystem_; |
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[2203] | 96 | SubclassIdentifier<Munition> munitionIdentifier_; |
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[2232] | 97 | Timer<Weapon> bulletReloadTimer_; |
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| 98 | Timer<Weapon> magazineReloadTimer_; |
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[2049] | 99 | }; |
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| 100 | } |
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| 101 | |
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[2106] | 102 | #endif /* _Weapon_H__ */ |
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