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source: code/branches/weapon2/src/orxonox/objects/weaponSystem/Weapon.h @ 2357

Last change on this file since 2357 was 2354, checked in by polakma, 16 years ago

made some changes to munition attaching

  • Property svn:eol-style set to native
File size: 3.3 KB
RevLine 
[2049]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Weapon_H__
30#define _Weapon_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "core/BaseObject.h"
[2145]35#include "tools/BillboardSet.h"
36#include "tools/Timer.h"
[2203]37#include "core/Identifier.h"
[2049]38
[2203]39#include "WeaponSystem.h"
40#include "Munition.h"
41
[2049]42namespace orxonox
43{
44    class _OrxonoxExport Weapon : public BaseObject
45    {
46        public:
[2097]47            Weapon(BaseObject* creator);
[2049]48            virtual ~Weapon();
49
[2096]50            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
51
[2060]52            virtual void fire();
[2272]53            void attachNeededMunition(std::string munitionType);
[2337]54            Munition * getAttachedMunition(std::string munitiontype);
[2272]55
56            //reloading
[2232]57            void bulletTimer();
58            void magazineTimer();
59            void bulletReloaded();
60            void magazineReloaded();
61            void setBulletLoadingTime(float loadingTime);
62            float getBulletLoadingTime();
63            void setMagazineLoadingTime(float loadingTime);
64            float getMagazineLoadingTime();
65            void setBulletReadyToShoot(bool b);
66            bool getBulletReadyToShoot();
67            void setMagazineReadyToShoot(bool b);
68            bool getMagazineReadyToShoot();
69            Timer<Weapon> *getBulletTimer();
70            Timer<Weapon> *getMagazineTimer();
[2049]71
[2331]72            void setMunitionType(std::string munitionType);
[2354]73            const std::string getMunitionType();
[2331]74
[2145]75            inline void setParentWeaponSlot(WeaponSlot *parentWeaponSlot)
[2327]76                { this->parentWeaponSlot_=parentWeaponSlot; };
[2145]77            inline WeaponSlot * getParentWeaponSlot()
[2327]78                { return this->parentWeaponSlot_; };
79            inline void setParentWeaponSystem(WeaponSystem *parentWeaponSystem)
80                { this->parentWeaponSystem_=parentWeaponSystem; };
81            inline WeaponSystem * getParentWeaponSystem()
82                { return this->parentWeaponSystem_; };
[2145]83
[2096]84        private:
[2337]85
86        protected:
[2232]87            bool bulletReadyToShoot_;
88            bool magazineReadyToShoot_;
89            float bulletLoadingTime_;
90            float magazineLoadingTime_;
[2203]91            Munition *munition_;
[2331]92            std::string munitionType_;
[2203]93
[2145]94            WeaponSlot *parentWeaponSlot_;
[2186]95            WeaponSystem *parentWeaponSystem_;
[2203]96            SubclassIdentifier<Munition> munitionIdentifier_;
[2232]97            Timer<Weapon> bulletReloadTimer_;
98            Timer<Weapon> magazineReloadTimer_;
[2049]99    };
100}
101
[2106]102#endif /* _Weapon_H__ */
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