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source: code/branches/weapon2/src/orxonox/objects/weaponSystem/WeaponPack.cc @ 2662

Last change on this file since 2662 was 2398, checked in by polakma, 16 years ago

altfire now available

File size: 3.4 KB
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[2288]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ... *
26 */
27
28#include "OrxonoxStableHeaders.h"
29
30#include <vector>
31
32#include "core/CoreIncludes.h"
33#include "core/XMLPort.h"
34#include "util/Debug.h"
35
36#include "WeaponPack.h"
[2319]37#include "objects/worldentities/pawns/Pawn.h"
[2288]38
39namespace orxonox
40{
[2327]41    CreateFactory(WeaponPack);
42
[2288]43    WeaponPack::WeaponPack(BaseObject* creator) : BaseObject(creator)
44    {
45        RegisterObject(WeaponPack);
46
47        this->parentWeaponSystem_ = 0;
[2331]48        this->firemode_ = 0;
[2288]49
50    }
51
52    WeaponPack::~WeaponPack()
53    {
54    }
55
56    int WeaponPack::getSize()
57    {
58        return this->weapons_.size();
59    }
60
61    void WeaponPack::fire()
62    {
63        for (int i=0; i < (int) this->weapons_.size(); i++)
64        {
[2331]65COUT(0) << "WeaponPack::fire (attached from WeaponSet)  from Weapon: "<< i << std::endl;
[2398]66            this->weapons_[i]->getAttachedToWeaponSlot()->fire();
[2288]67        }
68    }
69
70    Weapon * WeaponPack::getWeaponPointer(unsigned int n)
71    {
72        return this->weapons_[n];
73    }
74
75    void WeaponPack::XMLPort(Element& xmlelement, XMLPort::Mode mode)
76    {
[2391]77        SUPER(WeaponPack, XMLPort, xmlelement, mode);
78
[2319]79        XMLPortObject(WeaponPack, Weapon, "", addWeapon, getWeapon, xmlelement, mode);
80        XMLPortParam(WeaponPack, "firemode", setFireMode, getFireMode, xmlelement, mode);
81    }
[2288]82
[2319]83    void WeaponPack::setFireMode(unsigned int firemode)
84    {
[2354]85COUT(0) << "WeaponPack::setFireMode " << std::endl;
[2319]86        this->firemode_ = firemode;
[2288]87    }
88
[2319]89    unsigned int WeaponPack::getFireMode()
90    {
91        return this->firemode_;
92    }
93
94    void WeaponPack::addWeapon(Weapon * weapon)
95    {
[2366]96COUT(0) << "WeaponPack::addWeapon:" << weapon << "   munition " << weapon->getMunitionType() << std::endl;
[2319]97        this->weapons_.push_back(weapon);
98    }
[2347]99
[2354]100    const Weapon * WeaponPack::getWeapon(unsigned int index)
[2319]101    {
102        return weapons_[index];
103    }
[2337]104
[2366]105    void WeaponPack::setParentWeaponSystemToAllWeapons(WeaponSystem * weaponSystem)
[2337]106    {
107        for (int i=0; i < (int) this->weapons_.size(); i++)
108        {
109            this->weapons_[i]->setParentWeaponSystem(weaponSystem);
110        }
[2347]111
[2337]112    }
[2366]113
114    void WeaponPack::attachNeededMunitionToAllWeapons()
115    {
116        for (int i=0; i < (int) this->weapons_.size(); i++)
117        {
118            this->weapons_[i]->attachNeededMunition(weapons_[i]->getMunitionType());
[2391]119            //hack!
120            this->weapons_[i]->setWeapon();
[2366]121        }
122
123    }
124
[2288]125}
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