1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Martin Polak |
---|
24 | * Co-authors: |
---|
25 | * ... * |
---|
26 | */ |
---|
27 | |
---|
28 | #include "OrxonoxStableHeaders.h" |
---|
29 | |
---|
30 | #include <vector> |
---|
31 | |
---|
32 | #include "core/CoreIncludes.h" |
---|
33 | #include "core/XMLPort.h" |
---|
34 | #include "util/Debug.h" |
---|
35 | |
---|
36 | #include "WeaponPack.h" |
---|
37 | #include "objects/worldentities/pawns/Pawn.h" |
---|
38 | |
---|
39 | namespace orxonox |
---|
40 | { |
---|
41 | CreateFactory(WeaponPack); |
---|
42 | |
---|
43 | WeaponPack::WeaponPack(BaseObject* creator) : BaseObject(creator) |
---|
44 | { |
---|
45 | RegisterObject(WeaponPack); |
---|
46 | |
---|
47 | this->parentWeaponSystem_ = 0; |
---|
48 | this->firemode_ = 0; |
---|
49 | |
---|
50 | } |
---|
51 | |
---|
52 | WeaponPack::~WeaponPack() |
---|
53 | { |
---|
54 | } |
---|
55 | |
---|
56 | int WeaponPack::getSize() |
---|
57 | { |
---|
58 | return this->weapons_.size(); |
---|
59 | } |
---|
60 | |
---|
61 | void WeaponPack::fire() |
---|
62 | { |
---|
63 | for (int i=0; i < (int) this->weapons_.size(); i++) |
---|
64 | { |
---|
65 | COUT(0) << "WeaponPack::fire (attached from WeaponSet) from Weapon: "<< i << std::endl; |
---|
66 | this->weapons_[i]->fire(); |
---|
67 | } |
---|
68 | } |
---|
69 | |
---|
70 | Weapon * WeaponPack::getWeaponPointer(unsigned int n) |
---|
71 | { |
---|
72 | return this->weapons_[n]; |
---|
73 | } |
---|
74 | |
---|
75 | void WeaponPack::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
76 | { |
---|
77 | SUPER(WeaponPack, XMLPort, xmlelement, mode); |
---|
78 | |
---|
79 | XMLPortObject(WeaponPack, Weapon, "", addWeapon, getWeapon, xmlelement, mode); |
---|
80 | XMLPortParam(WeaponPack, "firemode", setFireMode, getFireMode, xmlelement, mode); |
---|
81 | } |
---|
82 | |
---|
83 | void WeaponPack::setFireMode(unsigned int firemode) |
---|
84 | { |
---|
85 | COUT(0) << "WeaponPack::setFireMode " << std::endl; |
---|
86 | this->firemode_ = firemode; |
---|
87 | } |
---|
88 | |
---|
89 | unsigned int WeaponPack::getFireMode() |
---|
90 | { |
---|
91 | return this->firemode_; |
---|
92 | } |
---|
93 | |
---|
94 | void WeaponPack::addWeapon(Weapon * weapon) |
---|
95 | { |
---|
96 | COUT(0) << "WeaponPack::addWeapon:" << weapon << " munition " << weapon->getMunitionType() << std::endl; |
---|
97 | this->weapons_.push_back(weapon); |
---|
98 | } |
---|
99 | |
---|
100 | const Weapon * WeaponPack::getWeapon(unsigned int index) |
---|
101 | { |
---|
102 | return weapons_[index]; |
---|
103 | } |
---|
104 | |
---|
105 | void WeaponPack::setParentWeaponSystemToAllWeapons(WeaponSystem * weaponSystem) |
---|
106 | { |
---|
107 | for (int i=0; i < (int) this->weapons_.size(); i++) |
---|
108 | { |
---|
109 | this->weapons_[i]->setParentWeaponSystem(weaponSystem); |
---|
110 | } |
---|
111 | |
---|
112 | } |
---|
113 | |
---|
114 | void WeaponPack::attachNeededMunitionToAllWeapons() |
---|
115 | { |
---|
116 | for (int i=0; i < (int) this->weapons_.size(); i++) |
---|
117 | { |
---|
118 | this->weapons_[i]->attachNeededMunition(weapons_[i]->getMunitionType()); |
---|
119 | //hack! |
---|
120 | this->weapons_[i]->setWeapon(); |
---|
121 | } |
---|
122 | |
---|
123 | } |
---|
124 | |
---|
125 | } |
---|