[2049] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Martin Polak |
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| 24 | * Co-authors: |
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| 25 | * ... * |
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| 26 | */ |
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| 27 | |
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| 28 | #include "OrxonoxStableHeaders.h" |
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| 29 | |
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| 30 | #include <vector> |
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| 31 | |
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| 32 | #include "core/CoreIncludes.h" |
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| 33 | #include "core/XMLPort.h" |
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| 34 | #include "util/Debug.h" |
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| 35 | |
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[2096] | 36 | #include "WeaponSet.h" |
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[2288] | 37 | #include "WeaponPack.h" |
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[2096] | 38 | |
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[2049] | 39 | namespace orxonox |
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| 40 | { |
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[2327] | 41 | CreateFactory(WeaponSet); |
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| 42 | |
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[2097] | 43 | WeaponSet::WeaponSet(BaseObject* creator, int k) : BaseObject(creator) |
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[2049] | 44 | { |
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[2096] | 45 | RegisterObject(WeaponSet); |
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| 46 | |
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[2098] | 47 | this->parentWeaponSystem_ = 0; |
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[2337] | 48 | this->attachedWeaponPack_ = 0; |
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[2049] | 49 | } |
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| 50 | |
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| 51 | WeaponSet::~WeaponSet() |
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| 52 | { |
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| 53 | } |
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| 54 | |
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[2288] | 55 | void WeaponSet::attachWeaponPack(WeaponPack *wPack) |
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[2096] | 56 | { |
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[2327] | 57 | COUT(0) << "WeaponSet::attachWeaponPack" << std::endl; |
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[2319] | 58 | if ( this->parentWeaponSystem_->getWeaponSlotSize()>0 && wPack->getSize()>0 && ( wPack->getSize() <= this->parentWeaponSystem_->getWeaponSlotSize() ) ) |
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[2288] | 59 | { |
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[2308] | 60 | this->attachedWeaponPack_ = wPack; |
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[2319] | 61 | int wPackWeapon = 0; //WeaponCounter for Attaching |
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[2288] | 62 | //should be possible to choose which slot to use |
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| 63 | for ( int i=0; i < wPack->getSize() ; i++ ) |
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| 64 | { |
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[2308] | 65 | //at the moment this function only works for one weaponPack in the entire WeaponSystem... |
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[2319] | 66 | if ( this->parentWeaponSystem_->getWeaponSlotPointer(i)->getAttachedWeapon() != 0 ) //if slot not full |
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| 67 | { |
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| 68 | this->setWeaponSlots_.push_back( this->parentWeaponSystem_->getWeaponSlotPointer(i) ); |
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| 69 | this->parentWeaponSystem_->getWeaponSlotPointer(i)->attachWeapon( wPack->getWeaponPointer(wPackWeapon) ); |
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| 70 | wPackWeapon++; |
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| 71 | } |
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[2288] | 72 | } |
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| 73 | } |
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[2096] | 74 | } |
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| 75 | |
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[2308] | 76 | |
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[2096] | 77 | void WeaponSet::fire() |
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| 78 | { |
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[2308] | 79 | //fires all WeaponSlots available for this weaponSet attached from the WeaponPack |
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[2327] | 80 | COUT(0) << "WeaponSet::fire" << std::endl; |
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[2308] | 81 | this->attachedWeaponPack_->fire(); |
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[2096] | 82 | } |
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| 83 | |
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[2308] | 84 | void WeaponSet::setFireMode(const unsigned int firemode) |
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| 85 | { this->firemode_ = firemode; } |
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| 86 | |
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| 87 | const unsigned int WeaponSet::getFireMode() const |
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| 88 | { return this->firemode_; } |
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| 89 | |
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[2096] | 90 | void WeaponSet::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 91 | { |
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[2308] | 92 | SUPER(WeaponSet, XMLPort, xmlelement, mode); |
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| 93 | XMLPortParam(WeaponSet, "firemode", setFireMode, getFireMode, xmlelement, mode); |
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[2096] | 94 | } |
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| 95 | |
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| 96 | } |
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