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source: code/branches/weapon2/src/orxonox/objects/weaponSystem/WeaponSet.cc @ 2357

Last change on this file since 2357 was 2337, checked in by polakma, 16 years ago

fixed parentWeaponSystem-Pointer for all WeaponPacks and its Weapons

  • Property svn:eol-style set to native
File size: 3.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ... *
26 */
27
28#include "OrxonoxStableHeaders.h"
29
30#include <vector>
31
32#include "core/CoreIncludes.h"
33#include "core/XMLPort.h"
34#include "util/Debug.h"
35
36#include "WeaponSet.h"
37#include "WeaponPack.h"
38
39namespace orxonox
40{
41    CreateFactory(WeaponSet);
42
43    WeaponSet::WeaponSet(BaseObject* creator, int k) : BaseObject(creator)
44    {
45        RegisterObject(WeaponSet);
46
47        this->parentWeaponSystem_ = 0;
48        this->attachedWeaponPack_ = 0;
49    }
50
51    WeaponSet::~WeaponSet()
52    {
53    }
54
55    void WeaponSet::attachWeaponPack(WeaponPack *wPack)
56    {
57COUT(0) << "WeaponSet::attachWeaponPack" << std::endl;
58        if ( this->parentWeaponSystem_->getWeaponSlotSize()>0 && wPack->getSize()>0 && ( wPack->getSize() <= this->parentWeaponSystem_->getWeaponSlotSize() ) )
59        {
60            this->attachedWeaponPack_ = wPack;
61            int wPackWeapon = 0;    //WeaponCounter for Attaching
62            //should be possible to choose which slot to use
63            for (  int i=0; i < wPack->getSize() ; i++  )
64            {
65                //at the moment this function only works for one weaponPack in the entire WeaponSystem...
66                if ( this->parentWeaponSystem_->getWeaponSlotPointer(i)->getAttachedWeapon() != 0 ) //if slot not full
67                {
68                    this->setWeaponSlots_.push_back( this->parentWeaponSystem_->getWeaponSlotPointer(i) );
69                    this->parentWeaponSystem_->getWeaponSlotPointer(i)->attachWeapon( wPack->getWeaponPointer(wPackWeapon) );
70                    wPackWeapon++;
71                }
72            }
73        }
74    }
75
76
77    void WeaponSet::fire()
78    {
79        //fires all WeaponSlots available for this weaponSet attached from the WeaponPack
80COUT(0) << "WeaponSet::fire" << std::endl;
81        this->attachedWeaponPack_->fire();
82    }
83
84    void WeaponSet::setFireMode(const unsigned int firemode)
85    {   this->firemode_ = firemode; }
86
87    const unsigned int WeaponSet::getFireMode() const
88    {   return this->firemode_; }
89
90    void WeaponSet::XMLPort(Element& xmlelement, XMLPort::Mode mode)
91    {
92        SUPER(WeaponSet, XMLPort, xmlelement, mode);
93        XMLPortParam(WeaponSet, "firemode", setFireMode, getFireMode, xmlelement, mode);
94    }
95
96}
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