1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Martin Polak |
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24 | * Co-authors: |
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25 | * ... * |
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26 | */ |
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27 | |
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28 | #include "OrxonoxStableHeaders.h" |
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29 | |
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30 | #include <vector> |
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31 | |
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32 | #include "core/CoreIncludes.h" |
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33 | #include "core/XMLPort.h" |
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34 | #include "util/Debug.h" |
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35 | |
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36 | #include "WeaponSet.h" |
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37 | #include "WeaponPack.h" |
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38 | |
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39 | namespace orxonox |
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40 | { |
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41 | CreateFactory(WeaponSet); |
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42 | |
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43 | WeaponSet::WeaponSet(BaseObject* creator, int k) : BaseObject(creator) |
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44 | { |
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45 | RegisterObject(WeaponSet); |
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46 | |
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47 | this->parentWeaponSystem_ = 0; |
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48 | this->attachedWeaponPack_ = 0; |
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49 | } |
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50 | |
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51 | WeaponSet::~WeaponSet() |
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52 | { |
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53 | } |
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54 | |
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55 | void WeaponSet::attachWeaponPack(WeaponPack *wPack) |
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56 | { |
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57 | COUT(0) << "WeaponSet::attachWeaponPack" << std::endl; |
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58 | COUT(0) << "........ parentWeaponSystem_=" << this->parentWeaponSystem_ << std::endl; |
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59 | COUT(0) << "........ this->parentWeaponSystem_->getWeaponSlotSize()" << this->parentWeaponSystem_->getWeaponSlotSize() << std::endl; |
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60 | COUT(0) << "........ wPack->getSize()" << wPack->getSize() << std::endl; |
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61 | if ( this->parentWeaponSystem_->getWeaponSlotSize()>0 && wPack->getSize()>0 && ( wPack->getSize() <= this->parentWeaponSystem_->getWeaponSlotSize() ) ) |
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62 | { |
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63 | COUT(0) << "WeaponSet::attachWeaponPack after if" << std::endl; |
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64 | this->attachedWeaponPack_ = wPack; |
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65 | int wPackWeapon = 0; //WeaponCounter for Attaching |
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66 | //should be possible to choose which slot to use |
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67 | for ( int i=0; i < wPack->getSize() ; i++ ) |
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68 | { |
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69 | //at the moment this function only works for one weaponPack in the entire WeaponSystem... |
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70 | if ( this->parentWeaponSystem_->getWeaponSlotPointer(i)->getAttachedWeapon() == 0 && this->parentWeaponSystem_->getWeaponSlotPointer(i) != 0) //if slot not full |
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71 | { |
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72 | COUT(0) << "WeaponSet::attachWeaponPack attaching Weapon" << std::endl; |
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73 | this->setWeaponSlots_.push_back( this->parentWeaponSystem_->getWeaponSlotPointer(i) ); |
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74 | this->parentWeaponSystem_->getWeaponSlotPointer(i)->attachWeapon( wPack->getWeaponPointer(wPackWeapon) ); |
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75 | wPackWeapon++; |
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76 | } |
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77 | else |
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78 | { |
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79 | for (int k=0; k < this->parentWeaponSystem_->getWeaponSlotSize(); k++) |
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80 | { |
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81 | if ( this->parentWeaponSystem_->getWeaponSlotPointer(k)->getAttachedWeapon() == 0 ) |
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82 | { |
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83 | COUT(0) << "WeaponSet::attachWeaponPack mode 2 k="<< k << std::endl; |
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84 | this->setWeaponSlots_.push_back( this->parentWeaponSystem_->getWeaponSlotPointer(k) ); |
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85 | this->parentWeaponSystem_->getWeaponSlotPointer(k)->attachWeapon( wPack->getWeaponPointer(wPackWeapon) ); |
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86 | wPackWeapon++; |
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87 | } |
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88 | } |
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89 | } |
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90 | } |
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91 | } |
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92 | } |
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93 | |
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94 | |
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95 | void WeaponSet::fire() |
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96 | { |
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97 | //fires all WeaponSlots available for this weaponSet attached from the WeaponPack |
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98 | COUT(0) << "WeaponSet::fire from Pack: " << this->attachedWeaponPack_ << std::endl; |
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99 | this->attachedWeaponPack_->fire(); |
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100 | } |
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101 | |
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102 | void WeaponSet::setFireMode(const unsigned int firemode) |
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103 | { this->firemode_ = firemode; } |
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104 | |
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105 | const unsigned int WeaponSet::getFireMode() const |
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106 | { return this->firemode_; } |
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107 | |
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108 | void WeaponSet::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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109 | { |
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110 | SUPER(WeaponSet, XMLPort, xmlelement, mode); |
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111 | XMLPortParam(WeaponSet, "firemode", setFireMode, getFireMode, xmlelement, mode); |
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112 | } |
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113 | |
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114 | } |
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