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source: code/branches/weapon2/src/orxonox/objects/weaponSystem/WeaponSet.cc @ 2663

Last change on this file since 2663 was 2398, checked in by polakma, 16 years ago

altfire now available

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ... *
26 */
27
28#include "OrxonoxStableHeaders.h"
29
30#include <vector>
31
32#include "core/CoreIncludes.h"
33#include "core/XMLPort.h"
34#include "util/Debug.h"
35
36#include "WeaponSet.h"
37#include "WeaponPack.h"
38
39namespace orxonox
40{
41    CreateFactory(WeaponSet);
42
43    WeaponSet::WeaponSet(BaseObject* creator, int k) : BaseObject(creator)
44    {
45        RegisterObject(WeaponSet);
46
47        this->parentWeaponSystem_ = 0;
48        this->attachedWeaponPack_ = 0;
49    }
50
51    WeaponSet::~WeaponSet()
52    {
53    }
54
55    void WeaponSet::attachWeaponPack(WeaponPack *wPack)
56    {
57COUT(0) << "WeaponSet::attachWeaponPack" << std::endl;
58COUT(0) << "........ parentWeaponSystem_=" << this->parentWeaponSystem_ << std::endl;
59COUT(0) << "........ this->parentWeaponSystem_->getWeaponSlotSize()" << this->parentWeaponSystem_->getWeaponSlotSize() << std::endl;
60COUT(0) << "........ wPack->getSize()" << wPack->getSize() << std::endl;
61        if ( this->parentWeaponSystem_->getWeaponSlotSize()>0 && wPack->getSize()>0 && ( wPack->getSize() <= this->parentWeaponSystem_->getWeaponSlotSize() ) )
62        {
63COUT(0) << "WeaponSet::attachWeaponPack after if" << std::endl;
64            this->attachedWeaponPack_ = wPack;
65            int wPackWeapon = 0;    //WeaponCounter for Attaching
66            //should be possible to choose which slot to use
67            for (  int i=0; i < wPack->getSize() ; i++  )
68            {
69                //at the moment this function only works for one weaponPack in the entire WeaponSystem...
70                if ( this->parentWeaponSystem_->getWeaponSlotPointer(i)->getAttachedWeapon() == 0 && this->parentWeaponSystem_->getWeaponSlotPointer(i) != 0) //if slot not full
71                {
72COUT(0) << "WeaponSet::attachWeaponPack attaching Weapon" << std::endl;
73                    this->setWeaponSlots_.push_back( this->parentWeaponSystem_->getWeaponSlotPointer(i) );
74                    this->parentWeaponSystem_->getWeaponSlotPointer(i)->attachWeapon( wPack->getWeaponPointer(wPackWeapon) );
75                    wPackWeapon++;
76                }
77                else
78                {
79                    for (int k=0; k < this->parentWeaponSystem_->getWeaponSlotSize(); k++)
80                    {
81                        if ( this->parentWeaponSystem_->getWeaponSlotPointer(k)->getAttachedWeapon() == 0 )
82                        {
83COUT(0) << "WeaponSet::attachWeaponPack mode 2 k="<< k << std::endl;
84                            this->setWeaponSlots_.push_back( this->parentWeaponSystem_->getWeaponSlotPointer(k) );
85                            this->parentWeaponSystem_->getWeaponSlotPointer(k)->attachWeapon( wPack->getWeaponPointer(wPackWeapon) );
86                            wPackWeapon++;
87                        }
88                    }
89                }
90            }
91        }
92    }
93
94
95    void WeaponSet::fire()
96    {
97        //fires all WeaponSlots available for this weaponSet attached from the WeaponPack
98COUT(0) << "WeaponSet::fire from Pack: " << this->attachedWeaponPack_ << std::endl;
99        this->attachedWeaponPack_->fire();
100    }
101
102    void WeaponSet::setFireMode(const unsigned int firemode)
103    {   this->firemode_ = firemode; }
104
105    const unsigned int WeaponSet::getFireMode() const
106    {   return this->firemode_; }
107
108    void WeaponSet::XMLPort(Element& xmlelement, XMLPort::Mode mode)
109    {
110        SUPER(WeaponSet, XMLPort, xmlelement, mode);
111        XMLPortParam(WeaponSet, "firemode", setFireMode, getFireMode, xmlelement, mode);
112    }
113
114}
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