1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Martin Polak |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #include "OrxonoxStableHeaders.h" |
---|
30 | |
---|
31 | #include "core/CoreIncludes.h" |
---|
32 | #include "core/XMLPort.h" |
---|
33 | #include "util/Debug.h" |
---|
34 | |
---|
35 | #include "WeaponSlot.h" |
---|
36 | |
---|
37 | |
---|
38 | namespace orxonox |
---|
39 | { |
---|
40 | CreateFactory(WeaponSlot); |
---|
41 | |
---|
42 | WeaponSlot::WeaponSlot(BaseObject* creator) : PositionableEntity(creator) |
---|
43 | { |
---|
44 | RegisterObject(WeaponSlot); |
---|
45 | |
---|
46 | this->unlimitedAmmo_ = false; |
---|
47 | this->attachedWeapon_ = 0; |
---|
48 | this->setObjectMode(0x0); |
---|
49 | } |
---|
50 | |
---|
51 | WeaponSlot::~WeaponSlot() |
---|
52 | { |
---|
53 | } |
---|
54 | |
---|
55 | |
---|
56 | /*sets the munition type |
---|
57 | *unlimited: true |
---|
58 | *limited: false (in this case there will be munition) |
---|
59 | */ |
---|
60 | void WeaponSlot::setAmmoType(bool isUnlimited) |
---|
61 | { |
---|
62 | unlimitedAmmo_ = isUnlimited; |
---|
63 | } |
---|
64 | |
---|
65 | |
---|
66 | void WeaponSlot::fire() |
---|
67 | { |
---|
68 | COUT(0) << "WeaponSlot::fire" << std::endl; |
---|
69 | this->attachedWeapon_->fire(); |
---|
70 | } |
---|
71 | |
---|
72 | |
---|
73 | void WeaponSlot::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
74 | { |
---|
75 | |
---|
76 | } |
---|
77 | |
---|
78 | void WeaponSlot::attachWeapon(Weapon *weaponPointer) |
---|
79 | { this->attachedWeapon_ = weaponPointer; } |
---|
80 | |
---|
81 | Weapon * WeaponSlot::getAttachedWeapon() const |
---|
82 | { return this->attachedWeapon_; } |
---|
83 | |
---|
84 | |
---|
85 | } |
---|