/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Martin Polak * Co-authors: * ... * */ #include "OrxonoxStableHeaders.h" #include "core/CoreIncludes.h" #include "core/XMLPort.h" #include "util/Debug.h" #include "WeaponSlot.h" namespace orxonox { CreateFactory(WeaponSlot); WeaponSlot::WeaponSlot(BaseObject* creator) : PositionableEntity(creator) { RegisterObject(WeaponSlot); this->unlimitedAmmo_ = false; this->attachedWeapon_ = 0; this->setObjectMode(0x0); } WeaponSlot::~WeaponSlot() { } /*sets the munition type *unlimited: true *limited: false (in this case there will be munition) */ void WeaponSlot::setAmmoType(bool isUnlimited) { unlimitedAmmo_ = isUnlimited; } void WeaponSlot::fire() { if ( this->attachedWeapon_ ) COUT(0) << "WeaponSlot::fire" << std::endl; this->attachedWeapon_->fire(); } void WeaponSlot::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(WeaponSlot, XMLPort, xmlelement, mode); } void WeaponSlot::attachWeapon(Weapon *weapon) { this->attachedWeapon_ = weapon; weapon->setAttachedToWeaponSlot(this); this->attach(weapon); COUT(0) << "WeaponSlot::attachWeapon position=" << this->getWorldPosition() << std::endl; } Weapon * WeaponSlot::getAttachedWeapon() const { return this->attachedWeapon_; } }