1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Martin Polak |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "OrxonoxStableHeaders.h" |
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30 | |
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31 | #include "core/CoreIncludes.h" |
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32 | #include "core/XMLPort.h" |
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33 | #include "util/Debug.h" |
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34 | |
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35 | #include "WeaponSlot.h" |
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36 | |
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37 | |
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38 | namespace orxonox |
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39 | { |
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40 | CreateFactory(WeaponSlot); |
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41 | |
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42 | WeaponSlot::WeaponSlot(BaseObject* creator) : PositionableEntity(creator) |
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43 | { |
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44 | RegisterObject(WeaponSlot); |
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45 | |
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46 | this->unlimitedAmmo_ = false; |
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47 | this->attachedWeapon_ = 0; |
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48 | this->setObjectMode(0x0); |
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49 | } |
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50 | |
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51 | WeaponSlot::~WeaponSlot() |
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52 | { |
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53 | } |
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54 | |
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55 | |
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56 | /*sets the munition type |
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57 | *unlimited: true |
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58 | *limited: false (in this case there will be munition) |
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59 | */ |
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60 | void WeaponSlot::setAmmoType(bool isUnlimited) |
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61 | { |
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62 | unlimitedAmmo_ = isUnlimited; |
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63 | } |
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64 | |
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65 | |
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66 | void WeaponSlot::fire() |
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67 | { |
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68 | if ( this->attachedWeapon_ ) |
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69 | COUT(0) << "WeaponSlot::fire" << std::endl; |
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70 | this->attachedWeapon_->fire(); |
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71 | } |
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72 | |
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73 | |
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74 | void WeaponSlot::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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75 | { |
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76 | SUPER(WeaponSlot, XMLPort, xmlelement, mode); |
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77 | } |
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78 | |
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79 | void WeaponSlot::attachWeapon(Weapon *weapon) |
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80 | { |
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81 | this->attachedWeapon_ = weapon; |
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82 | weapon->setAttachedToWeaponSlot(this); |
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83 | this->attach(weapon); |
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84 | COUT(0) << "WeaponSlot::attachWeapon position=" << this->getWorldPosition() << std::endl; |
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85 | } |
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86 | |
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87 | Weapon * WeaponSlot::getAttachedWeapon() const |
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88 | { return this->attachedWeapon_; } |
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89 | |
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90 | |
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91 | } |
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