1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Martin Polak |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | |
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30 | #ifndef _WeaponSystem_H__ |
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31 | #define _WeaponSystem_H__ |
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32 | |
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33 | #include "OrxonoxPrereqs.h" |
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34 | |
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35 | #include "core/BaseObject.h" |
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36 | |
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37 | #include "WeaponSet.h" |
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38 | |
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39 | namespace orxonox |
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40 | { |
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41 | //put here all existing munitionTypes |
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42 | namespace MunitionType |
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43 | { |
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44 | enum Enum |
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45 | { LaserGunMunition }; |
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46 | } |
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47 | |
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48 | //put here all weapon fire modes. |
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49 | //they have to be added to Pawn and HumanController, too. |
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50 | namespace WeaponMode |
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51 | { |
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52 | enum Enum |
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53 | { fire, altFire, altFire2 }; |
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54 | } |
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55 | |
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56 | class _OrxonoxExport WeaponSystem : public BaseObject |
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57 | { |
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58 | public: |
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59 | WeaponSystem(BaseObject* creator); |
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60 | virtual ~WeaponSystem(); |
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61 | |
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62 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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63 | |
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64 | void attachWeaponSet(WeaponSet *wSet); |
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65 | void addMunitionType(Munition *munitionPointer); |
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66 | void fire(); |
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67 | void fire(WeaponMode::Enum fireMode); |
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68 | //void setActiveWeaponSet(unsigned int n); |
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69 | WeaponSet * getWeaponSetPointer(unsigned int n); |
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70 | |
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71 | inline void setParentSpaceShip(SpaceShip *parentSpaceShip) |
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72 | { parentSpaceShip_=parentSpaceShip; } |
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73 | inline SpaceShip * getParentSpaceShip() |
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74 | { return parentSpaceShip_; } |
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75 | |
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76 | |
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77 | private: |
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78 | std::vector<WeaponSet *> weaponSets_; |
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79 | std::map<MunitionType::Enum,Munition *> munitionSet_; |
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80 | WeaponSet *activeWeaponSet_; |
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81 | SpaceShip *parentSpaceShip_; |
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82 | }; |
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83 | } |
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84 | |
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85 | #endif /* _WeaponSystem_H__ */ |
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