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source: code/branches/weapon2/src/orxonox/objects/weaponSystem/projectiles/ParticleProjectile.cc @ 2663

Last change on this file since 2663 was 2398, checked in by polakma, 16 years ago

altfire now available

  • Property svn:eol-style set to native
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "ParticleProjectile.h"
31
32#include "../../worldentities/pawns/SpaceShip.h"
33#include "core/CoreIncludes.h"
34#include "core/ConfigValueIncludes.h"
35#include "objects/Scene.h"
36
37namespace orxonox
38{
39    CreateFactory(ParticleProjectile);
40
41    ParticleProjectile::ParticleProjectile(BaseObject* creator) : BillboardProjectile(creator)
42    {
43        RegisterObject(ParticleProjectile);
44
45        this->particles_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/shot3_small", LODParticle::normal);
46        this->particles_->addToSceneNode(this->getNode());
47        this->particles_->setKeepParticlesInLocalSpace(0);
48
49        this->particles_->getAllEmitters()->setDirection(-WorldEntity::FRONT);
50        /*
51        if (this->owner_)
52        {
53        }
54//        else
55//        {
56//            this->particles_ = 0;
57//        }
58        */
59
60        this->setConfigValues();
61    }
62
63    ParticleProjectile::~ParticleProjectile()
64    {
65        if (this->isInitialized() && this->particles_)
66            delete this->particles_;
67    }
68
69    void ParticleProjectile::setConfigValues()
70    {
71        //SetConfigValue(speed_, 5000.0).description("The speed of a projectile in units per second").callback((Projectile*)this, &ParticleProjectile::speedChanged);
72    }
73
74    void ParticleProjectile::changedVisibility()
75    {
76        SUPER(ParticleProjectile, changedVisibility);
77        this->particles_->setEnabled(this->isVisible());
78    }
79}
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