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source: code/branches/weapon2/src/orxonox/objects/weaponSystem/projectiles/Projectile.cc @ 2705

Last change on this file since 2705 was 2391, checked in by polakma, 16 years ago

fixed projectile, particle effect, reloadingTimer and magazineTimer

  • Property svn:eol-style set to native
File size: 3.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Projectile.h"
31
32#include <OgreBillboard.h>
33
34#include "core/CoreIncludes.h"
35#include "core/Executor.h"
36#include "core/ConfigValueIncludes.h"
37#include "core/Iterator.h"
38#include "tools/ParticleInterface.h"
39
40#include "objects/worldentities/Model.h"
41#include "objects/worldentities/ParticleSpawner.h"
42#include "core/Core.h"
43
44namespace orxonox
45{
46    Projectile::Projectile(BaseObject* creator) : MovableEntity(creator)
47    {
48        RegisterObject(Projectile);
49
50COUT(0) << "Projectile::Projectile" << std::endl;
51
52        this->setConfigValues();
53        this->explosionTemplateName_ = "Orxonox/explosion3";
54        this->smokeTemplateName_ = "Orxonox/smoke4";
55
56        //this->setStatic(false);
57//        this->translate(Vector3(55, 0, 0), Ogre::Node::TS_LOCAL);
58
59        /*
60        if (this->owner_)
61        {
62            this->setOrientation(this->owner_->getOrientation());
63            this->setPosition(this->owner_->getPosition());
64            this->setVelocity(this->owner_->getInitialDir() * this->speed_);
65        }
66        */
67
68        if(!Core::isClient()) //only if not on client
69          this->destroyTimer_.setTimer(this->lifetime_, false, this, createExecutor(createFunctor(&Projectile::destroyObject)));
70    }
71
72    Projectile::~Projectile()
73    {
74    }
75
76    void Projectile::setConfigValues()
77    {
78        SetConfigValue(damage_, 15.0).description("The damage caused by the projectile");
79        SetConfigValue(lifetime_, 4.0).description("The time in seconds a projectile stays alive");
80    }
81
82
83    void Projectile::tick(float dt)
84    {
85        SUPER(Projectile, tick, dt);
86
87        if (!this->isActive())
88            return;
89/*
90        float radius;
91        for (ObjectList<Model>::iterator it = ObjectList<Model>::begin(); it; ++it)
92        {
93//            if ((*it) != this->owner_)
94            {
95                radius = it->getScale3D().x * 3.0;
96
97                if (this->getPosition().squaredDistance(it->getPosition()) <= (radius*radius))
98                {
99                    // hit
100                    ParticleSpawner* explosion = new ParticleSpawner(this);
101                    explosion->setSource(this->explosionTemplateName_);
102                    explosion->setLOD(LODParticle::low);
103                    explosion->configure(2.0);
104                    explosion->setPosition(this->getPosition());
105                    explosion->create();
106                    ParticleSpawner* smoke = new ParticleSpawner(this);
107                    smoke->setSource(this->smokeTemplateName_);
108                    smoke->setLOD(LODParticle::normal);
109                    smoke->configure(2.0, 0.0);
110                    smoke->setPosition(this->getPosition());
111//                    smoke->getParticleInterface()->setSpeedFactor(3.0);
112                    smoke->create();
113                    delete this;
114                    return;
115                }
116            }
117        }
118*/
119    }
120
121    void Projectile::destroyObject()
122    {
123        delete this;
124    }
125}
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