Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/weapon2/src/orxonox/objects/weaponSystem/weapons/LaserGun.cc @ 2272

Last change on this file since 2272 was 2272, checked in by polakma, 16 years ago

pojectile compiles.

  • Property svn:eol-style set to native
File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30
31
32#include "core/CoreIncludes.h"
33#include "core/XMLPort.h"
34#include "util/Debug.h"
35
36#include "LaserGun.h"
37
38
39namespace orxonox
40{
41    LaserGun::LaserGun(BaseObject* creator) : Weapon(creator)
42    {
43        RegisterObject(LaserGun);
44
45        //set weapon properties here
46        //this->setLoadingTime(0.5);
47
48        //how could it be loaded by XML
49        this->attachNeededMunition("LaserGunMunition");
50    }
51
52    LaserGun::~LaserGun()
53    {
54    }
55
56    void LaserGun::fire()
57    {
58        if ( this->getBulletReadyToShoot() && this->getMagazineReadyToShoot() )
59        {
60            //take munition
61            this->getAttachedMunition()->removeBullets(1,this);
62            Weapon::bulletTimer();
63            this->setBulletReadyToShoot(false);
64
65            //create projectile
66            BillboardProjectile* projectile = new ParticleProjectile(this);
67            projectile->setOrientation(projectile->getOrientation());
68            projectile->setPosition(projectile->getWorldPosition());
69            projectile->setVelocity(WorldEntity::FRONT * this->speed_);
70
71            //projectile->setColour(this->getProjectileColour());
72        }
73        else
74        {
75            //actions, when weapon is not reloaded if there are some
76        }
77    }
78
79    void LaserGun::XMLPort(Element& xmlelement, XMLPort::Mode mode)
80    {
81
82    }
83
84
85
86}
Note: See TracBrowser for help on using the repository browser.