1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Martin Polak |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "OrxonoxStableHeaders.h" |
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30 | |
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31 | |
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32 | #include "core/CoreIncludes.h" |
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33 | #include "core/XMLPort.h" |
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34 | #include "util/Debug.h" |
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35 | |
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36 | #include "LaserGun.h" |
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37 | |
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38 | |
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39 | namespace orxonox |
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40 | { |
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41 | LaserGun::LaserGun(BaseObject* creator) : Weapon(creator) |
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42 | { |
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43 | RegisterObject(LaserGun); |
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44 | |
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45 | //set weapon properties here |
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46 | //this->setLoadingTime(0.5); |
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47 | |
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48 | //how could it be loaded by XML |
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49 | this->attachNeededMunition("LaserGunMunition"); |
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50 | } |
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51 | |
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52 | LaserGun::~LaserGun() |
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53 | { |
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54 | } |
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55 | |
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56 | void LaserGun::fire() |
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57 | { |
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58 | if ( this->getBulletReadyToShoot() && this->getMagazineReadyToShoot() ) |
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59 | { |
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60 | //take munition |
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61 | this->getAttachedMunition()->removeBullets(1,this); |
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62 | Weapon::bulletTimer(); |
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63 | this->setBulletReadyToShoot(false); |
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64 | |
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65 | //create projectile |
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66 | BillboardProjectile* projectile = new ParticleProjectile(this); |
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67 | projectile->setOrientation(projectile->getOrientation()); |
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68 | projectile->setPosition(projectile->getWorldPosition()); |
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69 | projectile->setVelocity(WorldEntity::FRONT * this->speed_); |
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70 | |
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71 | //projectile->setColour(this->getProjectileColour()); |
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72 | } |
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73 | else |
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74 | { |
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75 | //actions, when weapon is not reloaded if there are some |
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76 | } |
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77 | } |
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78 | |
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79 | void LaserGun::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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80 | { |
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81 | |
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82 | } |
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83 | |
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84 | |
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85 | |
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86 | } |
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