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source: code/branches/weapon2/src/orxonox/objects/worldentities/Backlight.h @ 2357

Last change on this file since 2357 was 2103, checked in by rgrieder, 16 years ago

Merged r2101 (objecthierarchy) to trunk.

  • Property svn:eol-style set to native
  • Property svn:mergeinfo set to (toggle deleted branches)
    /code/branches/ceguilua/src/orxonox/objects/Backlight.h1802-1808
    /code/branches/core3/src/orxonox/objects/Backlight.h1572-1739
    /code/branches/gcc43/src/orxonox/objects/Backlight.h1580
    /code/branches/gui/src/orxonox/objects/Backlight.h1635-1723
    /code/branches/input/src/orxonox/objects/Backlight.h1629-1636
    /code/branches/objecthierarchy/src/orxonox/objects/worldentities/Backlight.h2100
    /code/branches/script_trigger/src/orxonox/objects/Backlight.h1295-1953,​1955
File size: 2.2 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Backlight_H__
30#define _Backlight_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "PositionableEntity.h"
35#include "tools/BillboardSet.h"
36
37namespace orxonox
38{
39    class _OrxonoxExport Backlight : public PositionableEntity
40    {
41        public:
42            Backlight(float maxspeed = 1.0, float brakingtime = 1.0, float scale = 1.0);
43            virtual ~Backlight();
44
45            void setConfigValues();
46            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
47            virtual void tick(float dt);
48            virtual void changedVisibility();
49            virtual bool create();
50
51            void setColour(const ColourValue& colour);
52            void setTimeFactor(float factor);
53
54        private:
55            void configure(float maxspeed, float brakingtime, float scale = 1);
56            void updateColourChange();
57
58            static float timeFactor_s;
59            BillboardSet billboard_;
60            Ogre::SceneNode* ribbonTrailNode_;
61            Ogre::RibbonTrail* ribbonTrail_;
62
63            float maxLifeTime_;
64            float trailSegmentLength_;
65            float width_;
66
67            float brakefactor_;
68
69            float maxTraillength_;
70            float traillength_;
71
72            size_t maxTrailsegments_;
73    };
74}
75
76#endif /* _Backlight_H__ */
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