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source: code/branches/weapon2/src/orxonox/objects/worldentities/Camera.cc @ 2357

Last change on this file since 2357 was 2103, checked in by rgrieder, 16 years ago

Merged r2101 (objecthierarchy) to trunk.

  • Property svn:eol-style set to native
  • Property svn:mergeinfo set to (toggle deleted branches)
    /code/branches/ceguilua/src/orxonox/objects/Camera.cc1802-1808
    /code/branches/core3/src/orxonox/objects/Camera.cc1572-1739
    /code/branches/gcc43/src/orxonox/objects/Camera.cc1580
    /code/branches/gui/src/orxonox/objects/Camera.cc1635-1723
    /code/branches/input/src/orxonox/objects/Camera.cc1629-1636
    /code/branches/objecthierarchy/src/orxonox/objects/worldentities/Camera.cc2100
    /code/branches/script_trigger/src/orxonox/objects/Camera.cc1295-1953,​1955
File size: 3.4 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Benjamin Knecht
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Camera.h"
31
32#include <string>
33#include <cassert>
34
35#include <OgreCamera.h>
36#include <OgreSceneManager.h>
37#include <OgreSceneNode.h>
38#include <OgreViewport.h>
39
40#include "core/CoreIncludes.h"
41#include "core/ConfigValueIncludes.h"
42#include "objects/Scene.h"
43#include "CameraManager.h"
44
45namespace orxonox
46{
47    CreateFactory(Camera);
48
49    Camera::Camera(BaseObject* creator) : PositionableEntity(creator)
50    {
51        RegisterObject(Camera);
52
53        assert(this->getScene());
54        assert(this->getScene()->getSceneManager());
55
56        this->camera_ = this->getScene()->getSceneManager()->createCamera(getUniqueNumberString());
57        this->getNode()->attachObject(this->camera_);
58
59        this->bHasFocus_ = false;
60        this->bDrag_ = false;
61        this->nearClipDistance_ = 1;
62
63        this->setObjectMode(0x0);
64
65        this->setConfigValues();
66        this->configvaluecallback_changedNearClipDistance();
67
68        this->requestFocus(); // ! HACK ! REMOVE THIS !
69    }
70
71    Camera::~Camera()
72    {
73        if (this->isInitialized())
74        {
75            this->releaseFocus();
76        }
77    }
78
79    void Camera::setConfigValues()
80    {
81        SetConfigValue(nearClipDistance_, 1.0f).callback(this, &Camera::configvaluecallback_changedNearClipDistance);
82    }
83
84    void Camera::configvaluecallback_changedNearClipDistance()
85    {
86        this->camera_->setNearClipDistance(this->nearClipDistance_);
87    }
88
89    void Camera::tick(float dt)
90    {
91/*
92        // this stuff here may need some adjustments
93        float coeff = (this->bDrag_) ? min(1.0f, 15.0f * dt) : (1.0f);
94
95        Vector3 offset = this->getNode()->getWorldPosition() - this->cameraNode_->getWorldPosition();
96        this->cameraNode_->translate(coeff * offset);
97
98        this->cameraNode_->setOrientation(Quaternion::Slerp(coeff, this->cameraNode_->getWorldOrientation(), this->getWorldOrientation(), false));
99*/
100    }
101
102    void Camera::requestFocus()
103    {
104        CameraManager::getInstance().requestFocus(this);
105    }
106
107    void Camera::releaseFocus()
108    {
109        CameraManager::getInstance().releaseFocus(this);
110    }
111
112    /**
113        what to do when camera loses focus (do not request focus in this function!!)
114        this is called by the CameraManager singleton class to notify the camera
115    */
116    void Camera::removeFocus()
117    {
118        this->bHasFocus_ = false;
119    }
120
121    void Camera::setFocus(Ogre::Viewport* viewport)
122    {
123        this->bHasFocus_ = true;
124        viewport->setCamera(this->camera_);
125    }
126}
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