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source: code/branches/weapon2/src/orxonox/objects/worldentities/Light.cc @ 2528

Last change on this file since 2528 was 2087, checked in by landauf, 16 years ago

merged objecthierarchy branch back to trunk

  • Property svn:eol-style set to native
File size: 5.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Light.h"
31
32#include <sstream>
33#include <cassert>
34
35#include <OgreSceneManager.h>
36
37#include "util/String.h"
38#include "util/Convert.h"
39#include "core/CoreIncludes.h"
40#include "core/XMLPort.h"
41#include "objects/Scene.h"
42
43namespace orxonox
44{
45    unsigned int Light::lightCounter_s = 0;
46
47    CreateFactory(Light);
48
49    Light::Light(BaseObject* creator) : PositionableEntity(creator)
50    {
51        RegisterObject(Light);
52
53        if (this->getScene() && this->getScene()->getSceneManager())
54        this->light_ = this->getScene()->getSceneManager()->createLight("Light" + convertToString(Light::lightCounter_s++));
55        this->getNode()->attachObject(this->light_);
56
57        this->registerVariables();
58    }
59
60    Light::~Light()
61    {
62        if (this->isInitialized())
63        {
64            if (this->light_ && this->getScene() && this->getScene()->getSceneManager())
65                this->getScene()->getSceneManager()->destroyLight(this->light_);
66        }
67    }
68
69    void Light::XMLPort(Element& xmlelement, XMLPort::Mode mode)
70    {
71        SUPER(Light, XMLPort, xmlelement, mode);
72
73        XMLPortParam(Light, "type", setTypeString, getTypeString, xmlelement, mode).defaultValues("point");
74        XMLPortParamExternTemplate(Light, Ogre::Light, this->light_, "diffuse",   setDiffuseColour,  getDiffuseColour,  xmlelement, mode, const ColourValue&);
75        XMLPortParamExternTemplate(Light, Ogre::Light, this->light_, "specular",  setSpecularColour, getSpecularColour, xmlelement, mode, const ColourValue&);
76        XMLPortParamExternTemplate(Light, Ogre::Light, this->light_, "direction", setDirection,      getDirection,      xmlelement, mode, const Vector3&);
77    }
78
79    void Light::registerVariables()
80    {
81        REGISTERDATA(this->type_, network::direction::toclient, new network::NetworkCallback<Light>(this, &Light::changedType));
82        REGISTERDATA(this->light_->getDiffuseColour(), network::direction::toclient);
83        REGISTERDATA(this->light_->getSpecularColour(), network::direction::toclient);
84        REGISTERDATA(this->light_->getDirection(), network::direction::toclient);
85    }
86
87    const std::string& Light::getName() const
88    {
89        if (this->light_)
90            return this->light_->getName();
91        else
92            return BLANKSTRING;
93    }
94
95    void Light::setDiffuseColour(const ColourValue& colour)
96    {
97        if (this->light_)
98            this->light_->setDiffuseColour(colour);
99    }
100
101    const ColourValue& Light::getDiffuseColour() const
102    {
103        if (this->light_)
104            return this->light_->getDiffuseColour();
105        else
106            return ColourValue::White;
107    }
108
109    void Light::setSpecularColour(const ColourValue& colour)
110    {
111        if (this->light_)
112            this->light_->setSpecularColour(colour);
113    }
114
115    const ColourValue& Light::getSpecularColour() const
116    {
117        if (this->light_)
118            return this->light_->getSpecularColour();
119        else
120            return ColourValue::White;
121    }
122
123    void Light::setDirection(const Vector3& direction)
124    {
125        if (this->light_)
126            this->light_->setDirection(direction);
127    }
128
129    const Vector3& Light::getDirection() const
130    {
131        if (this->light_)
132            return this->light_->getDirection();
133        else
134            return Vector3::ZERO;
135    }
136
137    void Light::setTypeString(const std::string& type)
138    {
139        if (type == "point")
140            this->setType(Ogre::Light::LT_POINT);
141        else if (type == "directional")
142            this->setType(Ogre::Light::LT_DIRECTIONAL);
143        else if (type == "spotlight")
144            this->setType(Ogre::Light::LT_SPOTLIGHT);
145        else
146            this->setType(Ogre::Light::LT_POINT);
147    }
148
149    std::string Light::getTypeString() const
150    {
151        switch (this->type_)
152        {
153            case Ogre::Light::LT_DIRECTIONAL:
154                return "directional";
155            case Ogre::Light::LT_SPOTLIGHT:
156                return "spotlight";
157            case Ogre::Light::LT_POINT:
158            default:
159                return "poinT";
160        }
161    }
162
163    void Light::changedType()
164    {
165        this->light_->setType(this->type_);
166    }
167
168    void Light::changedVisibility()
169    {
170        SUPER(Light, changedVisibility);
171
172        this->light_->setVisible(this->isVisible());
173    }
174}
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