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source: code/branches/weapon2/src/orxonox/overlays/OverlayGroup.cc @ 2273

Last change on this file since 2273 was 2087, checked in by landauf, 16 years ago

merged objecthierarchy branch back to trunk

  • Property svn:eol-style set to native
File size: 6.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief Definition of the OverlayGroup class.
32*/
33
34#include "OrxonoxStableHeaders.h"
35#include "OverlayGroup.h"
36
37#include "util/Debug.h"
38#include "core/ConsoleCommand.h"
39#include "core/CoreIncludes.h"
40#include "core/Iterator.h"
41#include "core/XMLPort.h"
42#include "OrxonoxOverlay.h"
43
44namespace orxonox
45{
46    CreateFactory(OverlayGroup);
47
48    SetConsoleCommand(OverlayGroup, toggleVisibility, false).accessLevel(AccessLevel::User);
49    SetConsoleCommand(OverlayGroup, scaleGroup, false).accessLevel(AccessLevel::User);
50    SetConsoleCommand(OverlayGroup, scrollGroup, false).accessLevel(AccessLevel::User);
51
52    OverlayGroup::OverlayGroup(BaseObject* creator)
53        : BaseObject(creator)
54    {
55        RegisterObject(OverlayGroup);
56
57        setScale(Vector2(1.0, 1.0));
58        setScroll(Vector2(0.0, 0.0));
59    }
60
61    OverlayGroup::~OverlayGroup()
62    {
63        for (std::map<std::string, OrxonoxOverlay*>::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it)
64            delete it->second;
65    }
66
67    /**
68    @brief
69        Loads the group and all its children OrxonoxOverlays.
70    @copydoc
71        BaseObject::XMLPort()
72    */
73    void OverlayGroup::XMLPort(Element& xmlElement, XMLPort::Mode mode)
74    {
75        SUPER(OverlayGroup, XMLPort, xmlElement, mode);
76
77        XMLPortParam(OverlayGroup, "scale",  setScale,  getScale,  xmlElement, mode);
78        XMLPortParam(OverlayGroup, "scroll", setScroll, getScroll, xmlElement, mode);
79        // loads all the child elements
80        XMLPortObject(OverlayGroup, OrxonoxOverlay, "", addElement, getElement, xmlElement, mode);
81    }
82
83    //! Scales every element in the map.
84    void OverlayGroup::setScale(const Vector2& scale)
85    {
86        for (std::map<std::string, OrxonoxOverlay*>::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it)
87            (*it).second->scale(scale / this->scale_);
88        this->scale_ = scale;
89    }
90
91    //! Scrolls every element in the map.
92    void OverlayGroup::setScroll(const Vector2& scroll)
93    {
94        for (std::map<std::string, OrxonoxOverlay*>::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it)
95            (*it).second->scroll(scroll - this->scroll_);
96        this->scroll_ = scroll;
97    }
98
99    /**
100    @brief
101        Adds an element to the map (used when loading with XMLPort).
102    @remarks
103        The names of the OrxonoxOverlays have to be unique!
104    */
105    void OverlayGroup::addElement(OrxonoxOverlay* element)
106    {
107        if (hudElements_.find(element->getName()) != hudElements_.end())
108        {
109            COUT(1) << "Ambiguous names encountered while load the HUD overlays" << std::endl;
110        }
111        else
112        {
113            hudElements_[element->getName()] = element;
114            element->setVisible(this->isVisible());
115        }
116    }
117
118    //! Returns a different element as long as index < hudElements_.size().
119    OrxonoxOverlay* OverlayGroup::getElement(unsigned int index)
120    {
121        if (index < this->hudElements_.size())
122        {
123            std::map<std::string, OrxonoxOverlay*>::const_iterator it = hudElements_.begin();
124            for (unsigned int i = 0; i != index; ++it, ++i)
125                ;
126            return (*it).second;
127        }
128        else
129            return 0;
130    }
131
132    //! Changes the visibility of all elements
133    void OverlayGroup::changedVisibility()
134    {
135        for (std::map<std::string, OrxonoxOverlay*>::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it)
136            (*it).second->setVisible(this->isVisible());
137    }
138
139
140    //########### Console commands ############
141
142    /**
143    @brief
144        Hides/shows an overlay group by its name.
145    @param name
146        The name of the group defined BaseObject::setName() (usually done with the "name"
147        attribute in the xml file).
148    */
149    /*static*/ void OverlayGroup::toggleVisibility(const std::string& name)
150    {
151        for (ObjectList<OverlayGroup>::iterator it = ObjectList<OverlayGroup>::begin(); it; ++it)
152        {
153            if ((*it)->getName() == name)
154                (*it)->setVisible(!((*it)->isVisible()));
155        }
156    }
157
158    /**
159    @brief
160        Scales an overlay group by its name.
161    @param name
162        The name of the group defined BaseObject::setName() (usually done with the "name"
163        attribute in the xml file).
164    */
165    /*static*/ void OverlayGroup::scaleGroup(const std::string& name, float scale)
166    {
167        for (ObjectList<OverlayGroup>::iterator it = ObjectList<OverlayGroup>::begin(); it; ++it)
168        {
169            if ((*it)->getName() == name)
170                (*it)->scale(Vector2(scale, scale));
171        }
172    }
173
174    /**
175    @brief
176        Scrolls an overlay group by its name.
177    @param name
178        The name of the group defined BaseObject::setName() (usually done with the "name"
179        attribute in the xml file).
180    */
181    /*static*/ void OverlayGroup::scrollGroup(const std::string& name, const Vector2& scroll)
182    {
183        for (ObjectList<OverlayGroup>::iterator it = ObjectList<OverlayGroup>::begin(); it; ++it)
184        {
185            if ((*it)->getName() == name)
186                (*it)->scroll(scroll);
187        }
188    }
189}
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