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source: code/branches/weaponFS15/data/levels/includes/weaponSettingsAssff.oxi @ 10347

Last change on this file since 10347 was 10326, checked in by meggiman, 10 years ago

Created header files for new classes GravityBombFire and GravityBomb

  • Property svn:eol-style set to native
File size: 2.8 KB
RevLine 
[5550]1    <weaponslots>
[5573]2      <WeaponSlot position="-15.0,-1.5,0" />
3      <WeaponSlot position=" 15.0,-1.5,0" />
[6417]4      <WeaponSlot position="    0,   0,0" />
[5550]5    </weaponslots>
6    <weaponsets>
7      <WeaponSet firemode=0 />
8      <WeaponSet firemode=1 />
[6417]9      <WeaponSet firemode=2 />
[7163]10      <WeaponSet firemode=3 />
[5550]11    </weaponsets>
12    <weapons>
[10326]13         
[5550]14      <WeaponPack>
15        <links>
16          <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
17          <DefaultWeaponmodeLink firemode=1 weaponmode=1 />
[6417]18          <DefaultWeaponmodeLink firemode=2 weaponmode=2 />
[7163]19          <DefaultWeaponmodeLink firemode=3 weaponmode=3 />
[5550]20        </links>
21        <Weapon>
22          <attached>
[7163]23            <Model mesh="LightningGun.mesh" pitch="100" roll="90" yaw="90" position="0,-1.3,0" />
[5567]24            <Model mesh="LightningGun-s.mesh" pitch="78" roll="90" yaw="90" position="0.2,-1.3,0" />
[7163]25            <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-76" yaw="-90" position="-1.5,1,0.3" scale=0.6 />
[5550]26          </attached>
[8868]27          <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />
[7163]28          <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />
[8706]29          <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 />
[5550]30        </Weapon>
31        <Weapon>
32          <attached>
[5567]33            <Model mesh="LightningGun.mesh" pitch="103" roll="90" yaw="90" position="0,-1.35,0" />
34            <Model mesh="LightningGun-s.mesh" pitch="103" roll="90" yaw="90" position="0.2,-1.35,0" />
[7163]35            <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-104" yaw="-90" position="0,1.3,0.3" scale=0.6 />
[5550]36          </attached>
[7163]37          <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />
38          <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />
39          <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 />
[5550]40        </Weapon>
[6417]41        <Weapon>
[8706]42          <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=30 shielddamage=20 />
43          <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 />
[6417]44        </Weapon>
[5550]45      </WeaponPack>
[10326]46     <WeaponPack>
47            <links>
48          <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
49          <DefaultWeaponmodeLink firemode=1 weaponmode=1 />
50          <DefaultWeaponmodeLink firemode=2 weaponmode=2 />
51          <DefaultWeaponmodeLink firemode=3 weaponmode=3 />
[5550]52        </links>
[10326]53        <Weapon>
54          <!EnergyDrink mode=3 munitionpershot=0 delay=0  material="Flares/point_lensflare"muzzleoffset="2,-0.2,-1" /-->
55        </Weapon>
[5550]56      </WeaponPack>
57    </weapons>
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