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source: code/branches/weaponFS15/src/modules/jump/JumpPlatformVMove.cc @ 10502

Last change on this file since 10502 was 10262, checked in by landauf, 10 years ago

eol-style native. no changes in code.

  • Property svn:eol-style set to native
File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabien Vultier
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file JumpPlatformVMove.cc
31    @brief This platform can move vertically.
32*/
33
34#include "JumpPlatformVMove.h"
35#include "core/CoreIncludes.h"
36#include "core/GameMode.h"
37#include "gametypes/Gametype.h"
38#include "JumpFigure.h"
39#include "sound/WorldSound.h"
40#include "core/XMLPort.h"
41
42namespace orxonox
43{
44    RegisterClass(JumpPlatformVMove);
45
46    JumpPlatformVMove::JumpPlatformVMove(Context* context) : JumpPlatform(context)
47    {
48        RegisterObject(JumpPlatformVMove);
49
50        setProperties(0,80,10);
51    }
52
53    JumpPlatformVMove::~JumpPlatformVMove()
54    {
55
56    }
57
58    void JumpPlatformVMove::XMLPort(Element& xmlelement, XMLPort::Mode mode)
59    {
60        SUPER(JumpPlatformVMove, XMLPort, xmlelement, mode);
61    }
62
63    void JumpPlatformVMove::tick(float dt)
64    {
65        SUPER(JumpPlatformVMove, tick, dt);
66
67        // Get the current position, velocity and acceleration of the ball.
68        Vector3 position = getPosition();
69        Vector3 velocity = getVelocity();
70
71        if ((position.z < lowerBoundary_ && velocity.z < 0) || (position.z > upperBoundary_ && velocity.z > 0))
72        {
73            velocity.z = -velocity.z;
74        }
75
76        // Set the position, velocity and acceleration of the ball, if they have changed.
77        if (velocity != getVelocity())
78        {
79            setVelocity(velocity);
80        }
81        if (position != getPosition())
82        {
83            setPosition(position);
84        }
85    }
86
87    void JumpPlatformVMove::setProperties(float lowerBoundary, float upperBoundary, float speed)
88    {
89        lowerBoundary_ = lowerBoundary;
90        upperBoundary_ = upperBoundary;
91
92        setVelocity(Vector3(0,0,speed));
93
94    }
95
96    void JumpPlatformVMove::touchFigure()
97    {
98        figure_->JumpFromPlatform(this);
99    }
100}
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