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source: code/branches/weaponFS15/src/modules/jump/JumpRocket.cc @ 10502

Last change on this file since 10502 was 10262, checked in by landauf, 10 years ago

eol-style native. no changes in code.

  • Property svn:eol-style set to native
File size: 2.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabien Vultier
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file JumpRocket.cc
31    @brief If this rocket is created, attachedToFigure_ is set to false. When the figure picks it up, the variable is set to true and the figure starts flying fast until the fuel is reduced to zero.
32*/
33
34#include "JumpRocket.h"
35#include "core/CoreIncludes.h"
36#include "core/GameMode.h"
37#include "graphics/Model.h"
38#include "gametypes/Gametype.h"
39#include "JumpFigure.h"
40#include "sound/WorldSound.h"
41#include "core/XMLPort.h"
42
43namespace orxonox
44{
45    RegisterClass(JumpRocket);
46
47    JumpRocket::JumpRocket(Context* context) : JumpItem(context)
48    {
49        RegisterObject(JumpRocket);
50
51        initialFuel_ = 3.0;
52        fuel_ = initialFuel_;
53        attachedToFigure_ = false;
54
55        setPosition(Vector3(0,0,0));
56        setVelocity(Vector3(0,0,0));
57        setAcceleration(Vector3(0,0,0));
58        setProperties(0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
59    }
60
61    JumpRocket::~JumpRocket()
62    {
63
64    }
65
66    void JumpRocket::XMLPort(Element& xmlelement, XMLPort::Mode mode)
67    {
68        SUPER(JumpRocket, XMLPort, xmlelement, mode);
69    }
70
71    void JumpRocket::tick(float dt)
72    {
73        SUPER(JumpRocket, tick, dt);
74
75        Vector3 rocketPosition = getWorldPosition();
76
77        if (attachedToFigure_ == false && figure_ != NULL)
78        {
79            Vector3 figurePosition = figure_->getWorldPosition();
80
81            if(figurePosition.x > rocketPosition.x-width_ && figurePosition.x < rocketPosition.x+width_ && figurePosition.z > rocketPosition.z-height_ && figurePosition.z < rocketPosition.z+height_)
82            {
83                touchFigure();
84            }
85        }
86        else if (attachedToFigure_ == true)
87        {
88            fuel_ -= dt;
89            if (fuel_ < 0.0)
90            {
91                figure_->StopRocket(this);
92            }
93        }
94    }
95
96    void JumpRocket::touchFigure()
97    {
98        JumpItem::touchFigure();
99
100        attachedToFigure_ = figure_->StartRocket(this);
101    }
102
103    float JumpRocket::getFuelState()
104    {
105        return fuel_/initialFuel_;
106    }
107}
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