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source: code/branches/weaponFS15/src/modules/mini4dgame/Mini4DgameAI.h @ 10409

Last change on this file since 10409 was 10230, checked in by landauf, 10 years ago

replaced tabs with spaces. no changes in code.

  • Property svn:eol-style set to native
File size: 2.7 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file Mini4DgameAI.h
31    @brief Declaration of the Mini4DgameAI class.
32*/
33
34#ifndef _Mini4DgameAI_H__
35#define _Mini4DgameAI_H__
36
37#include "mini4dgame/Mini4DgamePrereqs.h"
38
39#include <list>
40
41#include "tools/interfaces/Tickable.h"
42
43#include "controllers/Controller.h"
44#include "Mini4DgameCenterpoint.h"
45#include "Mini4Dgame.h"
46
47namespace orxonox
48{
49
50    /**
51    @brief
52        The Mini4DgameAI is an artificial intelligence for the @ref orxonox::Mini4Dgame "Mini4Dgame" gametype.
53
54    @author
55        Oliver Richter
56    */
57    class _Mini4DgameExport Mini4DgameAI : public Controller, public Tickable
58    {
59        public:
60            Mini4DgameAI(Context* context); //!< Constructor. Registers and initializes the object.
61            virtual ~Mini4DgameAI();
62
63            //void setConfigValues();
64
65            /**
66                @brief
67                    starts the AI to make a move. implements the intelligence of the AI
68                @param timeout
69                    The time the AI has to decide on a move. (Sets the strength of the AI)
70                @return move
71                    The move that the AI decided to make.
72            */
73            Vector4 makeMove(float timeout);
74
75
76            virtual void tick(float dt);
77
78            void setCenterpoint(Mini4DgameCenterpoint* center)
79                            { this->center_ = center; }
80
81        protected:
82
83            std::list<std::pair<Timer*, char> > reactionTimers_; //!< A list of reaction timers and the directions that take effect when their timer expires.
84            Mini4DgameCenterpoint* center_;
85
86        private:
87
88            std::list<Vector4> getPossibleMoves();
89            void copyBoard();
90            mini4DgamePlayerColor::color board_[4][4][4][4];
91    };
92}
93
94#endif /* _Mini4DgameAI_H__ */
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