[10336] | 1 | /* |
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| 2 | * GravityBomb.cc |
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| 3 | * |
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| 4 | * Created on: Mar 26, 2015 |
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| 5 | * Author: meggiman |
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| 6 | */ |
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| 7 | #include "GravityBomb.h" |
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[10369] | 8 | #include "graphics/Model.h" |
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[10336] | 9 | |
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| 10 | |
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| 11 | namespace orxonox{ |
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| 12 | RegisterClass(GravityBomb); |
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| 13 | |
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| 14 | GravityBomb::GravityBomb(Context* context): |
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[10341] | 15 | BasicProjectile(), |
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| 16 | MovableEntity(context), |
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| 17 | RadarViewable(this,static_cast<WorldEntity*>(this)) |
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[10336] | 18 | { |
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| 19 | RegisterObject(GravityBomb); |
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| 20 | |
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[10391] | 21 | this->setMass(10.0); |
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| 22 | this->isDetonated_ = false; |
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[10341] | 23 | if (GameMode::isMaster()) |
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| 24 | { |
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[10369] | 25 | //Define CollisionType of the bomb |
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[10391] | 26 | this->timeToLife_= 5; |
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[10369] | 27 | this->setCollisionResponse(false); |
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[10391] | 28 | this->setCollisionType(WorldEntity::Dynamic); |
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[10341] | 29 | this->enableCollisionCallback(); |
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[10336] | 30 | |
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[10341] | 31 | //Add Collision Shape |
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| 32 | SphereCollisionShape* collisionShape = new SphereCollisionShape(context); |
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[10369] | 33 | collisionShape->setRadius(1.0); |
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[10341] | 34 | this->attachCollisionShape(collisionShape); |
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| 35 | |
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| 36 | //Create Bomb Model |
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[10369] | 37 | Model* model = new Model(this->getContext()); |
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| 38 | model->setMeshSource("rocket.mesh"); //Demo Model from SimpleRocket |
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| 39 | model->scale(0.7f); |
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| 40 | this->attach(model); |
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[10341] | 41 | |
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| 42 | } |
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[10336] | 43 | } |
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| 44 | |
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| 45 | GravityBomb::~GravityBomb(){} |
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| 46 | |
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| 47 | void GravityBomb::tick(float dt) |
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| 48 | { |
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[10369] | 49 | SUPER(GravityBomb,tick,dt); |
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[10391] | 50 | timeToLife_ -= dt; |
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| 51 | if(timeToLife_ < 0) |
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[10341] | 52 | { |
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[10369] | 53 | orxout(debug_output) << "bomb has stoped moving" <<endl; |
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[10341] | 54 | setVelocity(Vector3::ZERO); |
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| 55 | setAcceleration(Vector3::ZERO); |
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| 56 | detonate(); |
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| 57 | } |
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[10369] | 58 | else |
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| 59 | { |
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[10391] | 60 | orxout(debug_output)<< "Time to live:" << timeToLife_ <<endl; |
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[10369] | 61 | destroyCheck(); |
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| 62 | } |
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[10391] | 63 | if(isDetonated_) detonate(); |
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[10336] | 64 | } |
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| 65 | |
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| 66 | bool GravityBomb::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) |
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| 67 | { |
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[10391] | 68 | if(otherObject != getShooter()) |
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| 69 | { |
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| 70 | orxout(debug_output) << "collides" << endl; |
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| 71 | processCollision(otherObject, contactPoint,cs); |
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| 72 | isDetonated_ = true; |
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| 73 | return true; |
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| 74 | } |
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| 75 | else{ |
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| 76 | orxout(debug_output) << "collided with shooter. Has no effect..." << endl; |
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| 77 | return false; |
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| 78 | } |
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[10336] | 79 | } |
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[10341] | 80 | |
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| 81 | void GravityBomb::detonate() |
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| 82 | { |
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| 83 | GravityBombField* field = new GravityBombField(this->getContext()); |
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[10391] | 84 | field->setPosition(getPosition()); |
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| 85 | orxout(debug_output) << "detonating. Creating GravityBombField." <<endl; |
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| 86 | orxout(debug_output) << "Field is at Position: " << getPosition() << endl; |
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[10369] | 87 | this->destroy(); |
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[10341] | 88 | } |
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[10336] | 89 | } |
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| 90 | |
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| 91 | |
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