1 | /* |
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2 | * GravityBomb.cc |
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3 | * |
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4 | * Created on: Mar 26, 2015 |
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5 | * Author: meggiman |
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6 | */ |
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7 | #include "GravityBomb.h" |
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8 | #include "graphics/Model.h" |
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9 | |
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10 | |
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11 | namespace orxonox{ |
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12 | RegisterClass(GravityBomb); |
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13 | |
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14 | GravityBomb::GravityBomb(Context* context): |
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15 | BasicProjectile(), |
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16 | MovableEntity(context), |
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17 | RadarViewable(this,static_cast<WorldEntity*>(this)) |
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18 | { |
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19 | RegisterObject(GravityBomb); |
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20 | |
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21 | this->setMass(10.0); |
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22 | this->isDetonated_ = false; |
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23 | if (GameMode::isMaster()) |
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24 | { |
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25 | //Define CollisionType of the bomb |
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26 | this->timeToLife_= 5; |
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27 | this->setCollisionResponse(false); |
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28 | this->setCollisionType(WorldEntity::Dynamic); |
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29 | this->enableCollisionCallback(); |
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30 | |
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31 | //Add Collision Shape |
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32 | SphereCollisionShape* collisionShape = new SphereCollisionShape(context); |
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33 | collisionShape->setRadius(1.0); |
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34 | this->attachCollisionShape(collisionShape); |
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35 | |
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36 | //Create Bomb Model |
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37 | Model* model = new Model(this->getContext()); |
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38 | model->setMeshSource("rocket.mesh"); //Demo Model from SimpleRocket |
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39 | model->scale(0.7f); |
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40 | this->attach(model); |
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41 | |
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42 | } |
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43 | } |
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44 | |
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45 | GravityBomb::~GravityBomb(){} |
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46 | |
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47 | void GravityBomb::tick(float dt) |
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48 | { |
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49 | SUPER(GravityBomb,tick,dt); |
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50 | timeToLife_ -= dt; |
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51 | if(timeToLife_ < 0) |
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52 | { |
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53 | orxout(debug_output) << "bomb has stoped moving" <<endl; |
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54 | setVelocity(Vector3::ZERO); |
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55 | setAcceleration(Vector3::ZERO); |
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56 | detonate(); |
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57 | } |
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58 | else |
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59 | { |
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60 | orxout(debug_output)<< "Time to live:" << timeToLife_ <<endl; |
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61 | destroyCheck(); |
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62 | } |
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63 | if(isDetonated_) detonate(); |
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64 | } |
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65 | |
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66 | bool GravityBomb::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) |
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67 | { |
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68 | if(otherObject != getShooter()) |
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69 | { |
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70 | orxout(debug_output) << "collides" << endl; |
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71 | processCollision(otherObject, contactPoint,cs); |
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72 | isDetonated_ = true; |
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73 | return true; |
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74 | } |
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75 | else{ |
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76 | orxout(debug_output) << "collided with shooter. Has no effect..." << endl; |
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77 | return false; |
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78 | } |
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79 | } |
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80 | |
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81 | void GravityBomb::detonate() |
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82 | { |
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83 | GravityBombField* field = new GravityBombField(this->getContext()); |
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84 | field->setPosition(getPosition()); |
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85 | orxout(debug_output) << "detonating. Creating GravityBombField." <<endl; |
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86 | orxout(debug_output) << "Field is at Position: " << getPosition() << endl; |
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87 | this->destroy(); |
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88 | } |
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89 | } |
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90 | |
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91 | |
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