1 | /* |
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2 | * GravityBombField.cc |
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3 | * |
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4 | * Created on: Apr 2, 2015 |
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5 | * Author: Manuel Eggimann |
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6 | */ |
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7 | |
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8 | #include "GravityBombField.h" |
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9 | #include "graphics/Model.h" |
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10 | |
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11 | namespace orxonox{ |
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12 | RegisterClass(GravityBombField); |
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13 | |
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14 | //Change these constants to alter the behaviour of the field. |
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15 | |
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16 | const float GravityBombField::FORCE_FIELD_LIFETIME = 15; |
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17 | const float GravityBombField::FORCE_SPHERE_START_RADIUS = 250; |
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18 | const float GravityBombField::FORCE_SPHERE_START_STRENGTH = -700; |
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19 | const float GravityBombField::PEAK_EXPLOSION_FORCE = 5e4; |
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20 | const float GravityBombField::FORCE_FIELD_EXPLOSION_DAMMAGE = 100; |
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21 | const float GravityBombField::EXPLOSION_DURATION = 1; |
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22 | const float GravityBombField::EXPLOSION_RADIUS = 600; |
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23 | const float GravityBombField::PEAK_ANGULAR_VELOCITY = 20; |
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24 | const float GravityBombField::CENTRE_MODEL_END_SIZE = 1.5; |
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25 | |
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26 | GravityBombField::GravityBombField(Context* context) : ForceField(context),RadarViewable(this, static_cast<WorldEntity*>(this)) |
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27 | { |
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28 | RegisterObject(GravityBombField); |
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29 | //Initialize variable with their initial values. |
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30 | lifetime_=FORCE_FIELD_LIFETIME; |
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31 | forceStrength_ = FORCE_SPHERE_START_STRENGTH; |
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32 | forceSphereRadius_ = FORCE_SPHERE_START_RADIUS; |
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33 | modelScaling_ = 1; |
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34 | fieldExploded_ = false; |
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35 | |
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36 | setVelocity(FORCE_SPHERE_START_STRENGTH); |
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37 | setDiameter(2*FORCE_SPHERE_START_RADIUS); |
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38 | setMode(modeSphere_s); |
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39 | setCollisionResponse(false); |
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40 | |
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41 | //Make the Field visible on Radar and minimap. |
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42 | this->setRadarObjectColour(ColourValue(1.0, 0.0, 0.2,1)); // Red |
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43 | this->setRadarObjectShape(RadarViewable::Dot); |
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44 | this->setRadarObjectScale(1.0f); |
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45 | |
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46 | |
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47 | //Attach Model |
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48 | Model* model = new Model(this->getContext()); |
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49 | model->setMeshSource("GravityBomb.mesh"); //Demo Model from SimpleRocket |
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50 | model->scale(2.5f); |
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51 | bombModel_ = new MovableEntity(context); |
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52 | bombModel_->attach(model); |
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53 | this->attach(bombModel_); |
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54 | |
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55 | //Add a Backlight to the centre. |
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56 | centreLight_ = new Backlight(context); |
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57 | centreLight_->setColour(ColourValue(0.2,0.9,0.2,1)); |
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58 | centreLight_->setScale(0.3); |
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59 | centreLight_->setTrailMaterial("Trail/backlighttrail"); |
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60 | centreLight_->setMaterial("Examples/Flare"); |
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61 | centreLight_->setLifetime(20); |
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62 | bombModel_->attach(centreLight_); |
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63 | |
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64 | //Let the Bomb Modell in the centre rotate in a random direction. |
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65 | Vector3 randomRotation; |
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66 | srand(time(NULL)); |
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67 | randomRotation.x = rand(); |
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68 | randomRotation.y = rand(); |
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69 | randomRotation.y = rand(); |
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70 | randomRotation.normalise(); |
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71 | bombModel_->setAngularAcceleration(randomRotation*(PEAK_ANGULAR_VELOCITY/FORCE_FIELD_LIFETIME)); |
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72 | |
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73 | //Add Collision Shape |
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74 | SphereCollisionShape* collisionShape = new SphereCollisionShape(context); |
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75 | collisionShape->setRadius(10.0); |
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76 | this->attachCollisionShape(collisionShape); |
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77 | |
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78 | //Add particle effect to visualize the force field. |
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79 | this->particleSphere_ = new ParticleEmitter(this->getContext()); |
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80 | this->attach(this->particleSphere_); |
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81 | particleSphere_->setSource("Orxonox/GravityBombField"); |
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82 | |
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83 | //Add a sound effect to the field. |
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84 | WorldSound* fieldSound = new WorldSound(context); |
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85 | fieldSound->setSource("sounds/GravityField.ogg"); |
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86 | fieldSound->setLooping(true); |
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87 | fieldSound->setVolume(1.0); |
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88 | this->attach(fieldSound); |
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89 | fieldSound->play(); |
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90 | } |
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91 | |
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92 | GravityBombField::~GravityBombField(){} |
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93 | |
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94 | |
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95 | void GravityBombField::tick(float dt) |
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96 | { |
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97 | SUPER(GravityBombField,tick,dt); |
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98 | lifetime_-=dt; |
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99 | |
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100 | if(lifetime_ > EXPLOSION_DURATION)//If field is still alive, make it smaller and stronger. |
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101 | { |
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102 | modelScaling_ += ((CENTRE_MODEL_END_SIZE-1) / FORCE_FIELD_LIFETIME)*dt; |
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103 | forceStrength_ *= (1+dt/10); |
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104 | forceSphereRadius_ = FORCE_SPHERE_START_RADIUS*(1-((FORCE_FIELD_LIFETIME-lifetime_)/FORCE_FIELD_LIFETIME)*((FORCE_FIELD_LIFETIME-lifetime_)/FORCE_FIELD_LIFETIME)*((FORCE_FIELD_LIFETIME-lifetime_)/FORCE_FIELD_LIFETIME)); |
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105 | } |
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106 | else if(lifetime_ > 0) |
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107 | { |
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108 | if (!fieldExploded_) // Start the field explosion if it has not been started yet. |
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109 | { |
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110 | forceStrength_ = pow((EXPLOSION_DURATION + lifetime_),4)/EXPLOSION_DURATION * PEAK_EXPLOSION_FORCE; |
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111 | fieldExploded_ = true; |
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112 | |
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113 | //Add particle effect to visualize explosion |
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114 | explosionCross_ = new ParticleEmitter(this->getContext()); |
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115 | explosionCross_->setSource("Orxonox/FieldExplosion"); |
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116 | explosionCross_->setOrientation(rand(), rand(), rand(), rand()); |
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117 | explosionCross_->setScale(0.7); |
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118 | this->attach(explosionCross_); |
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119 | |
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120 | //Add explosion sound effect. |
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121 | explosionSound_ = new WorldSound(getContext()); |
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122 | explosionSound_->setSource("sounds/GravityFieldExplosion.ogg"); |
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123 | explosionSound_->setVolume(1.0); |
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124 | explosionSound_->play(); |
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125 | } |
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126 | |
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127 | //Check if any pawn is inside the shockwave and hit it with dammage proportional to the distance between explosion centre and pawn. Make sure, the same pawn is damaged only once. |
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128 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it != ObjectList<Pawn>::end(); ++it) |
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129 | { |
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130 | Vector3 distanceVector = it->getWorldPosition()-this->getWorldPosition(); |
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131 | //orxout(debug_output) << "Found Pawn:" << it->getWorldPosition() << endl; |
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132 | if(distanceVector.length()< forceSphereRadius_) |
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133 | { |
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134 | //orxout(debug_output) << "Force sphere radius is: " << forceSphereRadius_ << " Distance to Pawn is: " << distanceVector.length(); |
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135 | if (std::find(victimsAlreadyDamaged_.begin(),victimsAlreadyDamaged_.end(),*it) == victimsAlreadyDamaged_.end()) |
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136 | { |
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137 | //orxout(debug_output) << "Found Pawn to damage: " << it->getWorldPosition() << endl; |
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138 | float damage = FORCE_FIELD_EXPLOSION_DAMMAGE*(1-distanceVector.length()/EXPLOSION_RADIUS); |
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139 | //orxout(debug_output) << "Damage: " << damage << endl; |
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140 | it->hit(shooter_, it->getWorldPosition(), NULL, damage, 0,0); |
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141 | victimsAlreadyDamaged_.push_back(*it); |
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142 | } |
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143 | } |
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144 | } |
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145 | |
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146 | forceSphereRadius_ = EXPLOSION_RADIUS*(1-lifetime_/EXPLOSION_DURATION); |
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147 | explosionCross_->setScale(forceSphereRadius_/FORCE_SPHERE_START_RADIUS); |
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148 | } |
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149 | else if (lifetime_ > -6) //The field has to exist for 6 more seconds for the particles of the particle effect to vanish smoothly. |
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150 | { |
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151 | //Make the bomb model invisible, let the strength of the field be zero and remove all particle emitters so the particle effect will slowly vanish. |
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152 | bombModel_->setVisible(false); |
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153 | this->setRadarVisibility(false); |
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154 | forceStrength_ = 0; |
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155 | forceSphereRadius_ = 0.00001; |
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156 | particleSphere_->getParticleInterface()->removeAllEmitters(); |
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157 | explosionCross_->getParticleInterface()->removeAllEmitters(); |
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158 | } |
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159 | |
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160 | setDiameter(forceSphereRadius_*2); |
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161 | setVelocity(forceStrength_); |
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162 | if(lifetime_>0) particleSphere_->setScale(forceSphereRadius_/FORCE_SPHERE_START_RADIUS); |
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163 | bombModel_->setScale(modelScaling_); |
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164 | |
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165 | if (lifetime_ <= -4) |
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166 | { |
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167 | orxout(debug_output) << "Timeout. Destroying field." << endl; |
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168 | this->destroy(); |
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169 | } |
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170 | } |
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171 | |
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172 | void GravityBombField::destroy() |
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173 | { |
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174 | ForceField::destroy(); |
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175 | } |
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176 | |
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177 | } |
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