1 | /* |
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2 | * GravityBombField.h |
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3 | * |
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4 | * Created on: Apr 2, 2015 |
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5 | * Author: meggiman |
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6 | */ |
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7 | |
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8 | #ifndef GRAVITYBOMBFIELD_H_ |
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9 | #define GRAVITYBOMBFIELD_H_ |
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10 | |
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11 | #include "graphics/ParticleSpawner.h" |
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12 | #include "interfaces/RadarViewable.h" |
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13 | #include "objects/ForceField.h" |
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14 | #include "BasicProjectile.h" |
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15 | #include "worldentities/MovableEntity.h" |
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16 | #include "core/CoreIncludes.h" |
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17 | #include "GravityBomb.h" |
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18 | #include "graphics/ParticleSpawner.h" |
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19 | #include "tools/ParticleInterface.h" |
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20 | #include <stdlib.h> |
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21 | #include <time.h> |
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22 | #include "graphics/Backlight.h" |
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23 | |
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24 | namespace orxonox { |
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25 | class GravityBombField: public ForceField, public RadarViewable { |
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26 | public: |
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27 | GravityBombField(Context* context); |
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28 | virtual ~GravityBombField(); |
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29 | virtual void tick(float dt); |
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30 | virtual void destroy(); |
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31 | |
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32 | void setShooter(Pawn* shooter) |
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33 | { this->shooter_ = shooter; } |
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34 | |
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35 | Pawn* getShooter() |
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36 | { return this->shooter_; } |
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37 | |
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38 | private: |
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39 | static const float FORCE_FIELD_LIFETIME; |
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40 | static const float FORCE_SPHERE_START_RADIUS; |
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41 | static const float FORCE_SPHERE_START_STRENGTH; |
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42 | static const float FORCE_FIELD_EXPLOSION_DAMMAGE; |
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43 | static const float EXPLOSION_DURATION; |
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44 | static const float EXPLOSION_RADIUS; |
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45 | static const float PEAK_ANGULAR_VELOCITY; |
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46 | static const float PEAK_EXPLOSION_FORCE; |
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47 | |
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48 | float forceSphereRadius_; |
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49 | float forceStrength_; |
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50 | float lifetime_; |
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51 | Vector3 rotationVector_; |
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52 | bool fieldExploded_; |
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53 | ParticleEmitter * particleSphere_; |
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54 | ParticleEmitter * explosionCross_; |
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55 | std::vector<Pawn*> victimsAlreadyDamaged_; |
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56 | MovableEntity * bombModel_; |
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57 | Pawn* shooter_; |
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58 | }; |
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59 | |
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60 | } |
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61 | #endif /* GRAVITYBOMBFIELD_H_ */ |
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62 | |
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