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source: code/branches/weapon_system_fw/src/inertial_node.h @ 569

Last change on this file since 569 was 190, checked in by rgrieder, 17 years ago

added files from rev 189

File size: 1.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software: you can redistribute it and/or modify
8 *   it under the terms of the GNU General Public License as published by
9 *   the Free Software Foundation, either version 3 of the License, or
10 *   (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program.  If not, see <http://www.gnu.org/licenses/>.
19 *
20 *
21 *   Author:
22 *      Reto Grieder
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28
29#ifndef INERTIAL_NODE_H
30#define INERTIAL_NODE_H
31
32#include "OgrePrerequisites.h"
33
34#include "orxonox_prerequisites.h"
35
36
37namespace orxonox {
38
39  class InertialNode
40  {
41  public:
42    InertialNode(Ogre::SceneNode*, Ogre::Vector3);
43          ~InertialNode();
44
45    InertialNode* createChildNode();
46
47    InertialNode* getParentNode();
48
49    Ogre::SceneNode* getSceneNode();
50
51    Ogre::Vector3 getSpeed();
52
53    Ogre::Vector3 getWorldSpeed();
54
55    void addSpeed(Ogre::Vector3);
56
57  protected:
58    InertialNode(InertialNode*, Ogre::Vector3 speed = Ogre::Vector3::ZERO);
59    void addChild(InertialNode*);
60
61  public:
62
63  protected:
64    InertialNode **childList_;
65    int childListSize_;
66    int childListIndex_;
67
68    Ogre::SceneNode *node_;
69          Ogre::Vector3 speed_;
70
71    InertialNode* parentNode_;
72
73  };
74
75}
76
77#endif /* INERTIAL_NODE_H */
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