1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * |
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4 | * |
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5 | * License notice: |
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6 | * |
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7 | * This program is free software: you can redistribute it and/or modify |
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8 | * it under the terms of the GNU General Public License as published by |
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9 | * the Free Software Foundation, either version 3 of the License, or |
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10 | * (at your option) any later version. |
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11 | * |
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12 | * This program is distributed in the hope that it will be useful, |
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | * GNU General Public License for more details. |
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16 | * |
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17 | * You should have received a copy of the GNU General Public License |
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18 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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19 | * |
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20 | * |
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21 | * Author: |
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22 | * Reto Grieder |
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23 | * Co-authors: |
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24 | * ... |
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25 | * |
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26 | */ |
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27 | |
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28 | /** |
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29 | * Basic part of the game. |
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30 | * It sets up Ogre and most important of all: Orxonox is the master of the |
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31 | * main loop and therefore time itself. |
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32 | */ |
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33 | |
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34 | #include "OgreRoot.h" |
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35 | #include "OgreTimer.h" |
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36 | #include "OgreWindowEventUtilities.h" |
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37 | |
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38 | #include "ogre_control.h" |
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39 | #include "run_manager.h" |
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40 | #include "orxonox.h" |
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41 | |
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42 | |
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43 | namespace orxonox { |
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44 | |
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45 | /** |
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46 | * Empty Constructor. |
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47 | */ |
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48 | Orxonox::Orxonox() |
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49 | { |
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50 | } |
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51 | |
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52 | |
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53 | /** |
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54 | * Empty Destructor. |
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55 | */ |
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56 | Orxonox::~Orxonox() |
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57 | { |
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58 | } |
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59 | |
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60 | |
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61 | /** |
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62 | * Starts and runs the game |
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63 | */ |
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64 | void Orxonox::go(void) |
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65 | { |
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66 | if (!setup()) |
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67 | return; |
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68 | |
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69 | timer_ = new Ogre::Timer(); |
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70 | |
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71 | unsigned long lastTime = timer_->getMilliseconds(); |
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72 | |
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73 | while (true) |
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74 | { |
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75 | //Pump messages in all registered RenderWindow windows |
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76 | Ogre::WindowEventUtilities::messagePump(); |
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77 | |
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78 | ogre_->getRoot()->renderOneFrame(); |
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79 | |
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80 | if (!runMgr_->tick(timer_->getMilliseconds(), |
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81 | (timer_->getMilliseconds() - lastTime) / 1000.0)) |
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82 | break; |
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83 | lastTime = timer_->getMilliseconds(); |
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84 | } |
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85 | |
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86 | // clean up |
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87 | destroy(); |
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88 | } |
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89 | |
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90 | |
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91 | /** |
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92 | * Create render engine, render window and the Run manager. |
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93 | * @return False if failed. |
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94 | */ |
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95 | bool Orxonox::setup(void) |
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96 | { |
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97 | // create new 3D ogre render engine |
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98 | ogre_ = new OgreControl(); |
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99 | ogre_->initialise(); |
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100 | |
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101 | runMgr_ = RunManager::createSingleton(); |
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102 | runMgr_->initialise(ogre_); |
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103 | |
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104 | return true; |
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105 | } |
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106 | |
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107 | |
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108 | /** |
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109 | * Clean everything up. |
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110 | */ |
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111 | void Orxonox::destroy() |
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112 | { |
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113 | if (timer_) |
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114 | delete timer_; |
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115 | if (runMgr_) |
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116 | RunManager::destroySingleton(); |
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117 | if (ogre_) |
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118 | delete ogre_; |
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119 | } |
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120 | |
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121 | } |
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