Last change
on this file since 620 was
267,
checked in by rgrieder, 17 years ago
|
- updated to current revision from Visual studio directory
- hopefully working libraries with cmake
|
File size:
1.5 KB
|
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1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * |
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4 | * |
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5 | * License notice: |
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6 | * |
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7 | * This program is free software: you can redistribute it and/or modify |
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8 | * it under the terms of the GNU General Public License as published by |
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9 | * the Free Software Foundation, either version 3 of the License, or |
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10 | * (at your option) any later version. |
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11 | * |
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12 | * This program is distributed in the hope that it will be useful, |
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | * GNU General Public License for more details. |
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16 | * |
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17 | * You should have received a copy of the GNU General Public License |
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18 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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19 | * |
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20 | * |
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21 | * Author: |
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22 | * Reto Grieder |
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23 | * Co-authors: |
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24 | * ... |
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25 | * |
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26 | */ |
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27 | |
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28 | |
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29 | #ifndef WEAPON_STATION_H |
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30 | #define WEAPON_STATION_H |
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31 | |
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32 | #include "OgrePrerequisites.h" |
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33 | |
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34 | #include "orxonox_prerequisites.h" |
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35 | |
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36 | |
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37 | namespace orxonox { |
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38 | namespace weapon { |
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39 | |
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40 | class WeaponStation |
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41 | { |
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42 | public: |
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43 | WeaponStation(int slotSize); |
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44 | ~WeaponStation(); |
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45 | |
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46 | bool addWeapon(BaseWeapon*); |
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47 | |
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48 | //bool removeCurrentWeapon(); |
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49 | |
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50 | // TODO: access every weapon by name |
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51 | BaseWeapon* selectWeapon(int slotNumber); |
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52 | |
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53 | protected: |
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54 | |
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55 | public: |
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56 | |
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57 | protected: |
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58 | // slot management |
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59 | BaseWeapon **slots_; |
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60 | BaseWeapon **selectedSlot_; |
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61 | int lastActiveSlotIndex_; |
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62 | int stationSize_; |
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63 | |
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64 | }; |
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65 | |
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66 | } |
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67 | } |
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68 | |
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69 | #endif /* WEAPON_STATION_H */ |
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