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source: code/branches/weapon_system_fw/src/weapon/weapon_station.h @ 620

Last change on this file since 620 was 267, checked in by rgrieder, 17 years ago
  • updated to current revision from Visual studio directory
  • hopefully working libraries with cmake
File size: 1.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software: you can redistribute it and/or modify
8 *   it under the terms of the GNU General Public License as published by
9 *   the Free Software Foundation, either version 3 of the License, or
10 *   (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program.  If not, see <http://www.gnu.org/licenses/>.
19 *
20 *
21 *   Author:
22 *      Reto Grieder
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28
29#ifndef WEAPON_STATION_H
30#define WEAPON_STATION_H
31
32#include "OgrePrerequisites.h"
33
34#include "orxonox_prerequisites.h"
35
36
37namespace orxonox {
38namespace weapon {
39
40  class WeaponStation
41  {
42  public:
43    WeaponStation(int slotSize);
44          ~WeaponStation();
45
46    bool addWeapon(BaseWeapon*);
47
48    //bool removeCurrentWeapon();
49
50    // TODO: access every weapon by name
51    BaseWeapon* selectWeapon(int slotNumber);
52
53  protected:
54
55  public:
56
57  protected:
58    // slot management
59    BaseWeapon **slots_;
60    BaseWeapon **selectedSlot_;
61    int lastActiveSlotIndex_;
62    int stationSize_;
63
64  };
65
66}
67}
68
69#endif /* WEAPON_STATION_H */
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