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source: code/branches/weapons/data/levels/waypoints.oxw @ 8429

Last change on this file since 8429 was 7679, checked in by dafrick, 14 years ago

Renaming levelfiles (and some other) according to our new naming conventions which is using camelCase, without '_' or spaces.

  • Property svn:eol-style set to native
File size: 5.3 KB
Line 
1<LevelInfo
2 name = "Waypoints Testlevel"
3 description = "Testing waypoings for AI controlled spaceships."
4 tags = "test"
5/>
6
7<?lua
8  include("HUDTemplates3.oxo")
9  include("stats.oxo")
10  include("templates/spaceshipAssff.oxt")
11  include("templates/spaceshipH2.oxt")
12  include("templates/spaceshipPirate.oxt")
13  include("templates/lodInformation.oxt")
14?>
15
16<Level
17 name         = "Waypoints"
18 description  = "Testing waypoings for AI controlled spaceships."
19>
20  <templates>
21    <Template link=lodtemplate_default />
22  </templates>
23
24  <Scene
25   ambientlight = "0.5, 0.5, 0.5"
26   skybox       = "Orxonox/skypanoramagen1"
27  >
28    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
29
30    <SpawnPoint position="0,0,0" direction="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
31
32    <SpaceShip position="0,2000,200" lookat="0,0,0">
33      <templates>
34        <Template link=spaceshipassff />
35      </templates>
36      <controller>
37        <WaypointPatrolController alertnessradius=1000 team=10>
38          <waypoints>
39            <Model mesh="cube.mesh" scale=8 position="  0,2000,-200" />
40            <Model mesh="cube.mesh" scale=8 position="  0,2000,-700" />
41            <Model mesh="cube.mesh" scale=8 position="500,2000,-700" />
42            <Model mesh="cube.mesh" scale=8 position="500,2000,-200" />
43          </waypoints>
44        </WaypointPatrolController>
45      </controller>
46    </SpaceShip>
47    <SpaceShip position="0,2000,400" lookat="0,0,0">
48      <templates>
49        <Template link=spaceshipassff />
50      </templates>
51      <controller>
52        <WaypointPatrolController alertnessradius=1000 team=10>
53          <waypoints>
54            <Model mesh="cube.mesh" scale=8 position="  0,2000,-200" />
55            <Model mesh="cube.mesh" scale=8 position="  0,2000,-700" />
56            <Model mesh="cube.mesh" scale=8 position="500,2000,-700" />
57            <Model mesh="cube.mesh" scale=8 position="500,2000,-200" />
58          </waypoints>
59        </WaypointPatrolController>
60      </controller>
61    </SpaceShip>
62
63    <SpaceShip position="1500,2000,200" lookat="0,0,0">
64      <templates>
65        <Template link=spaceshipassff />
66      </templates>
67      <controller>
68        <WaypointPatrolController alertnessradius=1000 team=11>
69          <waypoints>
70            <Model mesh="cube.mesh" scale=8 position="1500,2000,-200" />
71            <Model mesh="cube.mesh" scale=8 position="1500,2000,-700" />
72            <Model mesh="cube.mesh" scale=8 position="1000,2000,-700" />
73            <Model mesh="cube.mesh" scale=8 position="1000,2000,-200" />
74          </waypoints>
75        </WaypointPatrolController>
76      </controller>
77    </SpaceShip>
78
79    <SpaceShip position="1500,-2000,200" lookat="0,0,0" name=polonaise1>
80      <templates>
81        <Template link=spaceshipassff />
82      </templates>
83      <controller>
84        <WaypointPatrolController alertnessradius=1000 team=12>
85          <waypoints>
86            <Model mesh="cube.mesh" scale=8 position="1500,-2000,-200" />
87<!--
88            <Attacher target=polonaise6 deletewithparent=false />
89            <Model mesh="cube.mesh" scale=8 position="1500,-2000,-700" />
90            <Model mesh="cube.mesh" scale=8 position="1000,-2000,-700" />
91            <Model mesh="cube.mesh" scale=8 position="1000,-2000,-200" />
92-->
93          </waypoints>
94        </WaypointPatrolController>
95      </controller>
96    </SpaceShip>
97
98    <?lua
99      for i = 1, 5, 1 do
100    ?>
101      <SpaceShip position="1500,<?lua print(-2000 + 50*i) ?>,200" lookat="0,0,0" name=polonaise<?lua print(i+1) ?> >
102        <templates>
103          <Template link=spaceshipassff />
104        </templates>
105        <controller>
106          <WaypointPatrolController alertnessradius=1000 team=12>
107            <waypoints>
108              <Attacher target=polonaise<?lua print(i) ?> deletewithparent=false />
109            </waypoints>
110          </WaypointPatrolController>
111        </controller>
112      </SpaceShip>
113    <?lua end ?>
114
115    <SpaceShip position="-1500,-2000,200" lookat="0,0,0" name=attack1>
116      <templates>
117        <Template link=spaceshipassff />
118      </templates>
119      <controller>
120        <WaypointPatrolController alertnessradius=1000 team=13>
121          <waypoints>
122            <Model mesh="cube.mesh" scale=8 position="1500,-2000,-200" />
123          </waypoints>
124        </WaypointPatrolController>
125      </controller>
126    </SpaceShip>
127
128    <?lua
129      for i = 1, 5, 1 do
130    ?>
131      <SpaceShip position="-1500,<?lua print(-2000 + 50*i) ?>,200" lookat="0,0,0" name=attack<?lua print(i+1) ?> >
132        <templates>
133          <Template link=spaceshipassff />
134        </templates>
135        <controller>
136          <WaypointPatrolController alertnessradius=1000 team=13>
137            <waypoints>
138              <Attacher target=attack<?lua print(i) ?> deletewithparent=false />
139            </waypoints>
140          </WaypointPatrolController>
141        </controller>
142      </SpaceShip>
143    <?lua end ?>
144
145<!--
146    <?lua
147      for i = 1, 50, 1 do
148    ?>
149      <SpaceShip position="<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>" lookat="0,0,0" >
150        <templates>
151          <Template link=spaceshipassff />
152        </templates>
153        <controller>
154          <AIController />
155        </controller>
156      </SpaceShip>
157    <?lua end ?>
158-->
159
160  </Scene>
161</Level>
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