1 | /* |
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2 | Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/ |
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3 | |
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4 | This software is provided 'as-is', without any express or implied warranty. |
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5 | In no event will the authors be held liable for any damages arising from the use of this software. |
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6 | Permission is granted to anyone to use this software for any purpose, |
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7 | including commercial applications, and to alter it and redistribute it freely, |
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8 | subject to the following restrictions: |
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9 | |
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10 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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11 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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12 | 3. This notice may not be removed or altered from any source distribution. |
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13 | */ |
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14 | |
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15 | |
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16 | |
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17 | #ifndef SIMD__QUATERNION_H_ |
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18 | #define SIMD__QUATERNION_H_ |
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19 | |
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20 | |
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21 | #include "btVector3.h" |
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22 | #include "btQuadWord.h" |
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23 | |
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24 | /**@brief The btQuaternion implements quaternion to perform linear algebra rotations in combination with btMatrix3x3, btVector3 and btTransform. */ |
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25 | class btQuaternion : public btQuadWord { |
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26 | public: |
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27 | /**@brief No initialization constructor */ |
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28 | btQuaternion() {} |
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29 | |
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30 | // template <typename btScalar> |
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31 | // explicit Quaternion(const btScalar *v) : Tuple4<btScalar>(v) {} |
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32 | /**@brief Constructor from scalars */ |
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33 | btQuaternion(const btScalar& x, const btScalar& y, const btScalar& z, const btScalar& w) |
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34 | : btQuadWord(x, y, z, w) |
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35 | {} |
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36 | /**@brief Axis angle Constructor |
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37 | * @param axis The axis which the rotation is around |
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38 | * @param angle The magnitude of the rotation around the angle (Radians) */ |
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39 | btQuaternion(const btVector3& axis, const btScalar& angle) |
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40 | { |
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41 | setRotation(axis, angle); |
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42 | } |
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43 | /**@brief Constructor from Euler angles |
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44 | * @param yaw Angle around Y unless BT_EULER_DEFAULT_ZYX defined then Z |
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45 | * @param pitch Angle around X unless BT_EULER_DEFAULT_ZYX defined then Y |
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46 | * @param roll Angle around Z unless BT_EULER_DEFAULT_ZYX defined then X */ |
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47 | btQuaternion(const btScalar& yaw, const btScalar& pitch, const btScalar& roll) |
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48 | { |
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49 | #ifndef BT_EULER_DEFAULT_ZYX |
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50 | setEuler(yaw, pitch, roll); |
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51 | #else |
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52 | setEulerZYX(yaw, pitch, roll); |
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53 | #endif |
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54 | } |
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55 | /**@brief Set the rotation using axis angle notation |
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56 | * @param axis The axis around which to rotate |
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57 | * @param angle The magnitude of the rotation in Radians */ |
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58 | void setRotation(const btVector3& axis, const btScalar& angle) |
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59 | { |
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60 | btScalar d = axis.length(); |
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61 | btAssert(d != btScalar(0.0)); |
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62 | btScalar s = btSin(angle * btScalar(0.5)) / d; |
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63 | setValue(axis.x() * s, axis.y() * s, axis.z() * s, |
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64 | btCos(angle * btScalar(0.5))); |
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65 | } |
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66 | /**@brief Set the quaternion using Euler angles |
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67 | * @param yaw Angle around Y |
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68 | * @param pitch Angle around X |
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69 | * @param roll Angle around Z */ |
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70 | void setEuler(const btScalar& yaw, const btScalar& pitch, const btScalar& roll) |
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71 | { |
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72 | btScalar halfYaw = btScalar(yaw) * btScalar(0.5); |
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73 | btScalar halfPitch = btScalar(pitch) * btScalar(0.5); |
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74 | btScalar halfRoll = btScalar(roll) * btScalar(0.5); |
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75 | btScalar cosYaw = btCos(halfYaw); |
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76 | btScalar sinYaw = btSin(halfYaw); |
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77 | btScalar cosPitch = btCos(halfPitch); |
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78 | btScalar sinPitch = btSin(halfPitch); |
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79 | btScalar cosRoll = btCos(halfRoll); |
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80 | btScalar sinRoll = btSin(halfRoll); |
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81 | setValue(cosRoll * sinPitch * cosYaw + sinRoll * cosPitch * sinYaw, |
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82 | cosRoll * cosPitch * sinYaw - sinRoll * sinPitch * cosYaw, |
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83 | sinRoll * cosPitch * cosYaw - cosRoll * sinPitch * sinYaw, |
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84 | cosRoll * cosPitch * cosYaw + sinRoll * sinPitch * sinYaw); |
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85 | } |
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86 | /**@brief Set the quaternion using euler angles |
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87 | * @param yaw Angle around Z |
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88 | * @param pitch Angle around Y |
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89 | * @param roll Angle around X */ |
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90 | void setEulerZYX(const btScalar& yaw, const btScalar& pitch, const btScalar& roll) |
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91 | { |
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92 | btScalar halfYaw = btScalar(yaw) * btScalar(0.5); |
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93 | btScalar halfPitch = btScalar(pitch) * btScalar(0.5); |
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94 | btScalar halfRoll = btScalar(roll) * btScalar(0.5); |
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95 | btScalar cosYaw = btCos(halfYaw); |
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96 | btScalar sinYaw = btSin(halfYaw); |
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97 | btScalar cosPitch = btCos(halfPitch); |
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98 | btScalar sinPitch = btSin(halfPitch); |
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99 | btScalar cosRoll = btCos(halfRoll); |
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100 | btScalar sinRoll = btSin(halfRoll); |
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101 | setValue(sinRoll * cosPitch * cosYaw - cosRoll * sinPitch * sinYaw, //x |
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102 | cosRoll * sinPitch * cosYaw + sinRoll * cosPitch * sinYaw, //y |
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103 | cosRoll * cosPitch * sinYaw - sinRoll * sinPitch * cosYaw, //z |
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104 | cosRoll * cosPitch * cosYaw + sinRoll * sinPitch * sinYaw); //formerly yzx |
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105 | } |
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106 | /**@brief Add two quaternions |
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107 | * @param q The quaternion to add to this one */ |
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108 | SIMD_FORCE_INLINE btQuaternion& operator+=(const btQuaternion& q) |
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109 | { |
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110 | m_floats[0] += q.x(); m_floats[1] += q.y(); m_floats[2] += q.z(); m_floats[3] += q.m_floats[3]; |
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111 | return *this; |
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112 | } |
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113 | |
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114 | /**@brief Subtract out a quaternion |
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115 | * @param q The quaternion to subtract from this one */ |
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116 | btQuaternion& operator-=(const btQuaternion& q) |
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117 | { |
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118 | m_floats[0] -= q.x(); m_floats[1] -= q.y(); m_floats[2] -= q.z(); m_floats[3] -= q.m_floats[3]; |
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119 | return *this; |
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120 | } |
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121 | |
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122 | /**@brief Scale this quaternion |
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123 | * @param s The scalar to scale by */ |
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124 | btQuaternion& operator*=(const btScalar& s) |
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125 | { |
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126 | m_floats[0] *= s; m_floats[1] *= s; m_floats[2] *= s; m_floats[3] *= s; |
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127 | return *this; |
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128 | } |
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129 | |
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130 | /**@brief Multiply this quaternion by q on the right |
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131 | * @param q The other quaternion |
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132 | * Equivilant to this = this * q */ |
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133 | btQuaternion& operator*=(const btQuaternion& q) |
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134 | { |
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135 | setValue(m_floats[3] * q.x() + m_floats[0] * q.m_floats[3] + m_floats[1] * q.z() - m_floats[2] * q.y(), |
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136 | m_floats[3] * q.y() + m_floats[1] * q.m_floats[3] + m_floats[2] * q.x() - m_floats[0] * q.z(), |
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137 | m_floats[3] * q.z() + m_floats[2] * q.m_floats[3] + m_floats[0] * q.y() - m_floats[1] * q.x(), |
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138 | m_floats[3] * q.m_floats[3] - m_floats[0] * q.x() - m_floats[1] * q.y() - m_floats[2] * q.z()); |
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139 | return *this; |
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140 | } |
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141 | /**@brief Return the dot product between this quaternion and another |
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142 | * @param q The other quaternion */ |
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143 | btScalar dot(const btQuaternion& q) const |
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144 | { |
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145 | return m_floats[0] * q.x() + m_floats[1] * q.y() + m_floats[2] * q.z() + m_floats[3] * q.m_floats[3]; |
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146 | } |
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147 | |
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148 | /**@brief Return the length squared of the quaternion */ |
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149 | btScalar length2() const |
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150 | { |
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151 | return dot(*this); |
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152 | } |
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153 | |
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154 | /**@brief Return the length of the quaternion */ |
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155 | btScalar length() const |
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156 | { |
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157 | return btSqrt(length2()); |
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158 | } |
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159 | |
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160 | /**@brief Normalize the quaternion |
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161 | * Such that x^2 + y^2 + z^2 +w^2 = 1 */ |
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162 | btQuaternion& normalize() |
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163 | { |
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164 | return *this /= length(); |
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165 | } |
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166 | |
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167 | /**@brief Return a scaled version of this quaternion |
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168 | * @param s The scale factor */ |
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169 | SIMD_FORCE_INLINE btQuaternion |
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170 | operator*(const btScalar& s) const |
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171 | { |
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172 | return btQuaternion(x() * s, y() * s, z() * s, m_floats[3] * s); |
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173 | } |
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174 | |
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175 | |
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176 | /**@brief Return an inversely scaled versionof this quaternion |
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177 | * @param s The inverse scale factor */ |
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178 | btQuaternion operator/(const btScalar& s) const |
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179 | { |
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180 | btAssert(s != btScalar(0.0)); |
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181 | return *this * (btScalar(1.0) / s); |
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182 | } |
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183 | |
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184 | /**@brief Inversely scale this quaternion |
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185 | * @param s The scale factor */ |
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186 | btQuaternion& operator/=(const btScalar& s) |
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187 | { |
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188 | btAssert(s != btScalar(0.0)); |
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189 | return *this *= btScalar(1.0) / s; |
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190 | } |
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191 | |
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192 | /**@brief Return a normalized version of this quaternion */ |
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193 | btQuaternion normalized() const |
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194 | { |
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195 | return *this / length(); |
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196 | } |
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197 | /**@brief Return the angle between this quaternion and the other |
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198 | * @param q The other quaternion */ |
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199 | btScalar angle(const btQuaternion& q) const |
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200 | { |
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201 | btScalar s = btSqrt(length2() * q.length2()); |
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202 | btAssert(s != btScalar(0.0)); |
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203 | return btAcos(dot(q) / s); |
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204 | } |
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205 | /**@brief Return the angle of rotation represented by this quaternion */ |
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206 | btScalar getAngle() const |
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207 | { |
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208 | btScalar s = btScalar(2.) * btAcos(m_floats[3]); |
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209 | return s; |
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210 | } |
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211 | |
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212 | |
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213 | /**@brief Return the inverse of this quaternion */ |
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214 | btQuaternion inverse() const |
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215 | { |
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216 | return btQuaternion(-m_floats[0], -m_floats[1], -m_floats[2], m_floats[3]); |
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217 | } |
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218 | |
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219 | /**@brief Return the sum of this quaternion and the other |
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220 | * @param q2 The other quaternion */ |
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221 | SIMD_FORCE_INLINE btQuaternion |
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222 | operator+(const btQuaternion& q2) const |
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223 | { |
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224 | const btQuaternion& q1 = *this; |
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225 | return btQuaternion(q1.x() + q2.x(), q1.y() + q2.y(), q1.z() + q2.z(), q1.m_floats[3] + q2.m_floats[3]); |
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226 | } |
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227 | |
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228 | /**@brief Return the difference between this quaternion and the other |
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229 | * @param q2 The other quaternion */ |
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230 | SIMD_FORCE_INLINE btQuaternion |
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231 | operator-(const btQuaternion& q2) const |
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232 | { |
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233 | const btQuaternion& q1 = *this; |
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234 | return btQuaternion(q1.x() - q2.x(), q1.y() - q2.y(), q1.z() - q2.z(), q1.m_floats[3] - q2.m_floats[3]); |
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235 | } |
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236 | |
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237 | /**@brief Return the negative of this quaternion |
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238 | * This simply negates each element */ |
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239 | SIMD_FORCE_INLINE btQuaternion operator-() const |
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240 | { |
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241 | const btQuaternion& q2 = *this; |
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242 | return btQuaternion( - q2.x(), - q2.y(), - q2.z(), - q2.m_floats[3]); |
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243 | } |
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244 | /**@todo document this and it's use */ |
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245 | SIMD_FORCE_INLINE btQuaternion farthest( const btQuaternion& qd) const |
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246 | { |
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247 | btQuaternion diff,sum; |
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248 | diff = *this - qd; |
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249 | sum = *this + qd; |
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250 | if( diff.dot(diff) > sum.dot(sum) ) |
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251 | return qd; |
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252 | return (-qd); |
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253 | } |
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254 | |
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255 | /**@brief Return the quaternion which is the result of Spherical Linear Interpolation between this and the other quaternion |
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256 | * @param q The other quaternion to interpolate with |
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257 | * @param t The ratio between this and q to interpolate. If t = 0 the result is this, if t=1 the result is q. |
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258 | * Slerp interpolates assuming constant velocity. */ |
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259 | btQuaternion slerp(const btQuaternion& q, const btScalar& t) const |
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260 | { |
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261 | btScalar theta = angle(q); |
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262 | if (theta != btScalar(0.0)) |
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263 | { |
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264 | btScalar d = btScalar(1.0) / btSin(theta); |
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265 | btScalar s0 = btSin((btScalar(1.0) - t) * theta); |
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266 | btScalar s1 = btSin(t * theta); |
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267 | return btQuaternion((m_floats[0] * s0 + q.x() * s1) * d, |
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268 | (m_floats[1] * s0 + q.y() * s1) * d, |
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269 | (m_floats[2] * s0 + q.z() * s1) * d, |
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270 | (m_floats[3] * s0 + q.m_floats[3] * s1) * d); |
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271 | } |
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272 | else |
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273 | { |
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274 | return *this; |
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275 | } |
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276 | } |
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277 | |
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278 | static const btQuaternion& getIdentity() |
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279 | { |
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280 | static const btQuaternion identityQuat(btScalar(0.),btScalar(0.),btScalar(0.),btScalar(1.)); |
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281 | return identityQuat; |
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282 | } |
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283 | |
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284 | SIMD_FORCE_INLINE const btScalar& getW() const { return m_floats[3]; } |
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285 | |
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286 | |
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287 | }; |
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288 | |
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289 | |
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290 | /**@brief Return the negative of a quaternion */ |
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291 | SIMD_FORCE_INLINE btQuaternion |
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292 | operator-(const btQuaternion& q) |
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293 | { |
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294 | return btQuaternion(-q.x(), -q.y(), -q.z(), -q.w()); |
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295 | } |
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296 | |
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297 | |
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298 | |
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299 | /**@brief Return the product of two quaternions */ |
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300 | SIMD_FORCE_INLINE btQuaternion |
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301 | operator*(const btQuaternion& q1, const btQuaternion& q2) { |
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302 | return btQuaternion(q1.w() * q2.x() + q1.x() * q2.w() + q1.y() * q2.z() - q1.z() * q2.y(), |
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303 | q1.w() * q2.y() + q1.y() * q2.w() + q1.z() * q2.x() - q1.x() * q2.z(), |
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304 | q1.w() * q2.z() + q1.z() * q2.w() + q1.x() * q2.y() - q1.y() * q2.x(), |
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305 | q1.w() * q2.w() - q1.x() * q2.x() - q1.y() * q2.y() - q1.z() * q2.z()); |
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306 | } |
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307 | |
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308 | SIMD_FORCE_INLINE btQuaternion |
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309 | operator*(const btQuaternion& q, const btVector3& w) |
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310 | { |
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311 | return btQuaternion( q.w() * w.x() + q.y() * w.z() - q.z() * w.y(), |
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312 | q.w() * w.y() + q.z() * w.x() - q.x() * w.z(), |
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313 | q.w() * w.z() + q.x() * w.y() - q.y() * w.x(), |
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314 | -q.x() * w.x() - q.y() * w.y() - q.z() * w.z()); |
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315 | } |
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316 | |
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317 | SIMD_FORCE_INLINE btQuaternion |
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318 | operator*(const btVector3& w, const btQuaternion& q) |
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319 | { |
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320 | return btQuaternion( w.x() * q.w() + w.y() * q.z() - w.z() * q.y(), |
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321 | w.y() * q.w() + w.z() * q.x() - w.x() * q.z(), |
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322 | w.z() * q.w() + w.x() * q.y() - w.y() * q.x(), |
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323 | -w.x() * q.x() - w.y() * q.y() - w.z() * q.z()); |
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324 | } |
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325 | |
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326 | /**@brief Calculate the dot product between two quaternions */ |
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327 | SIMD_FORCE_INLINE btScalar |
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328 | dot(const btQuaternion& q1, const btQuaternion& q2) |
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329 | { |
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330 | return q1.dot(q2); |
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331 | } |
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332 | |
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333 | |
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334 | /**@brief Return the length of a quaternion */ |
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335 | SIMD_FORCE_INLINE btScalar |
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336 | length(const btQuaternion& q) |
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337 | { |
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338 | return q.length(); |
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339 | } |
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340 | |
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341 | /**@brief Return the angle between two quaternions*/ |
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342 | SIMD_FORCE_INLINE btScalar |
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343 | angle(const btQuaternion& q1, const btQuaternion& q2) |
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344 | { |
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345 | return q1.angle(q2); |
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346 | } |
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347 | |
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348 | /**@brief Return the inverse of a quaternion*/ |
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349 | SIMD_FORCE_INLINE btQuaternion |
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350 | inverse(const btQuaternion& q) |
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351 | { |
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352 | return q.inverse(); |
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353 | } |
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354 | |
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355 | /**@brief Return the result of spherical linear interpolation betwen two quaternions |
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356 | * @param q1 The first quaternion |
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357 | * @param q2 The second quaternion |
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358 | * @param t The ration between q1 and q2. t = 0 return q1, t=1 returns q2 |
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359 | * Slerp assumes constant velocity between positions. */ |
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360 | SIMD_FORCE_INLINE btQuaternion |
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361 | slerp(const btQuaternion& q1, const btQuaternion& q2, const btScalar& t) |
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362 | { |
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363 | return q1.slerp(q2, t); |
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364 | } |
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365 | |
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366 | SIMD_FORCE_INLINE btVector3 |
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367 | quatRotate(const btQuaternion& rotation, const btVector3& v) |
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368 | { |
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369 | btQuaternion q = rotation * v; |
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370 | q *= rotation.inverse(); |
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371 | return btVector3(q.getX(),q.getY(),q.getZ()); |
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372 | } |
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373 | |
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374 | SIMD_FORCE_INLINE btQuaternion |
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375 | shortestArcQuat(const btVector3& v0, const btVector3& v1) // Game Programming Gems 2.10. make sure v0,v1 are normalized |
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376 | { |
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377 | btVector3 c = v0.cross(v1); |
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378 | btScalar d = v0.dot(v1); |
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379 | |
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380 | if (d < -1.0 + SIMD_EPSILON) |
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381 | return btQuaternion(0.0f,1.0f,0.0f,0.0f); // just pick any vector |
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382 | |
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383 | btScalar s = btSqrt((1.0f + d) * 2.0f); |
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384 | btScalar rs = 1.0f / s; |
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385 | |
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386 | return btQuaternion(c.getX()*rs,c.getY()*rs,c.getZ()*rs,s * 0.5f); |
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387 | } |
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388 | |
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389 | SIMD_FORCE_INLINE btQuaternion |
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390 | shortestArcQuatNormalize2(btVector3& v0,btVector3& v1) |
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391 | { |
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392 | v0.normalize(); |
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393 | v1.normalize(); |
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394 | return shortestArcQuat(v0,v1); |
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395 | } |
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396 | |
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397 | #endif |
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398 | |
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399 | |
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400 | |
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401 | |
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