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source: code/branches/weapons/src/libraries/core/GUIManager.h @ 8748

Last change on this file since 8748 was 8079, checked in by landauf, 14 years ago

merged usability branch back to trunk

incomplete summary of the changes in this branch:

  • enhanced keyboard navigation in GUIs
  • implemented new graphics menu and changeable window size at runtime
  • added developer mode
  • HUD shows if game is paused, game pauses if ingame menu is opened
  • removed a few obsolete commands and hid some that are more for internal use
  • numpad works in console and gui
  • faster loading of level info
  • enhanced usage of compositors (Shader class)
  • improved camera handling, configurable FOV and aspect ratio
  • Property svn:eol-style set to native
File size: 7.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *      Benjamin Knecht
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30/**
31    @file
32    @ingroup Graphics
33*/
34
35#ifndef _GUIManager_H__
36#define _GUIManager_H__
37
38#include "CorePrereqs.h"
39
40#include <map>
41#include <set>
42#include <string>
43#include <CEGUIForwardRefs.h>
44#include <boost/scoped_ptr.hpp>
45#include <boost/shared_ptr.hpp>
46
47#include "util/OgreForwardRefs.h"
48#include "util/TriBool.h"
49#include "util/Singleton.h"
50#include "input/InputHandler.h"
51#include "Core.h"
52#include "OrxonoxClass.h"
53#include "WindowEventListener.h"
54
55// Tolua includes (have to be relative to the current directory)
56/*
57$cfile "../util/TriBool.h" // tolua_export
58*/
59
60namespace orxonox // tolua_export
61{ // tolua_export
62    class PlayerInfo; // Forward declaration
63
64    /**
65    @class GUIManager
66    @brief
67        Provides a simple interface to CEGUI with tolua methods and console commands. It also acts as a key and mouse handler.
68
69        The GUIManager is a singleton and can be called anywhere when access on the GUI is needed.
70
71        Since the GUI needs user input, the GUIManager implements the functions needed to act as a key and/or mouse handler.
72        Those input events are then injected into CEGUI in Lua.
73    */
74    class _CoreExport GUIManager // tolua_export
75        : public Singleton<GUIManager>, public InputHandler, public WindowEventListener
76    { // tolua_export
77        friend class Singleton<GUIManager>;
78    public:
79        GUIManager(const std::pair<int, int>& mousePosition);
80        ~GUIManager();
81
82        void setConfigValues(void);
83        void changedGUIScheme(void);
84
85        void preUpdate(const Clock& time);
86
87        void loadGUI(const std::string& name);
88        static void showGUI(const std::string& name, bool bHidePrevious = false, bool bNoInput = false);
89        void showGUIExtra(const std::string& name, const std::string& ptr, bool bHidePrevious = false, bool bNoInput = false);
90        static void hideGUI(const std::string& name);
91        static void toggleGUI(const std::string& name, bool bHidePrevious = false, bool bNoInput = false);
92        void toggleGUIHelper(const std::string& name, bool bHidePrevious, bool bNoInput, bool show); // tolua_export
93        void keyESC();
94        void setBackgroundImage(const std::string& imageSet, const std::string imageName); // tolua_export
95        void setBackgroundImage(const std::string& image);
96
97        /**
98        @brief Helper method to get the developer's mode without having to export Core.h.
99        @see Core::inDevMode
100        */
101        static bool inDevMode(void) { return Core::getInstance().inDevMode(); } // tolua_export
102
103        //! Creates a new InputState to be used with a GUI Sheet
104        const std::string& createInputState(const std::string& name, TriBool::Value showCursor = TriBool::True, TriBool::Value useKeyboard = TriBool::True, bool bBlockJoyStick = false); // tolua_export
105        LuaState* getLuaState(void)
106            { return this->luaState_.get(); }
107
108        //! Returns the root window for all menu sheets
109        CEGUI::Window* getMenuRootWindow() { return this->menuRootWindow_; } // tolua_export
110        //! Returns the root window for all HUD sheets
111        CEGUI::Window* getHUDRootWindow() { return this->hudRootWindow_; } // tolua_export
112
113        void setCamera(Ogre::Camera* camera);
114        Ogre::Camera* getCamera() { return this->camera_; }
115
116        inline void setPlayer(const std::string& guiname, PlayerInfo* player)
117            { this->players_[guiname] = player; }
118        inline orxonox::PlayerInfo* getPlayer(const std::string& guiname) const { std::map<std::string, PlayerInfo*>::const_iterator it = this->players_.find(guiname); return (it != this->players_.end()) ? it->second : 0; } // tolua_export
119
120        // TODO: Temporary hack because the tolua exported CEGUI method does not seem to work
121        static void subscribeEventHelper(CEGUI::Window* window, const std::string& event, const std::string& function); //tolua_export
122        static void setTooltipTextHelper(CEGUI::ListboxItem* item, const std::string& toooltip); //tolua_export
123        static void setItemTooltipsEnabledHelper(CEGUI::Listbox* listbox, bool enabled); //tolua_export
124
125        static GUIManager& getInstance() { return Singleton<GUIManager>::getInstance(); } // tolua_export
126
127    private:
128        GUIManager(const GUIManager& instance); //!< private and undefined copy c'tor (this is a singleton class)
129        void executeCode(const std::string& str);
130
131        template <typename FunctionType>
132        bool protectedCall(FunctionType function);
133
134        // keyHandler functions
135        void buttonPressed (const KeyEvent& evt);
136        void buttonReleased(const KeyEvent& evt);
137
138        // mouseHandler functions
139        void buttonPressed (MouseButtonCode::ByEnum id);
140        void buttonReleased(MouseButtonCode::ByEnum id);
141        void mouseMoved    (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize);
142        void mouseScrolled (int abs, int rel);
143        void mouseLeft     ();
144
145        // window event handler
146        virtual void windowResized(unsigned int newWidth, unsigned int newHeight);
147        virtual void windowFocusChanged(bool bFocus);
148
149        scoped_ptr<CEGUI::OgreCEGUIRenderer> guiRenderer_;      //!< CEGUI's interface to the Ogre Engine
150        scoped_ptr<LuaState>                 luaState_;         //!< LuaState, access point to the Lua engine
151        scoped_ptr<CEGUI::LuaScriptModule>   scriptModule_;     //!< CEGUI's script module to use Lua
152        scoped_ptr<CEGUI::System>            guiSystem_;        //!< CEGUI's main system
153        shared_ptr<ResourceInfo>             rootFileInfo_;     //!< Resource information about the root script
154        CEGUI::ResourceProvider*             resourceProvider_; //!< CEGUI's resource provider
155        CEGUI::Logger*                       ceguiLogger_;      //!< CEGUI's logger to be able to log CEGUI errors in our log
156        CEGUI::Window*                       rootWindow_;       //!< Root node for all windows
157        CEGUI::Window*                       hudRootWindow_;    //!< Root node for the HUD sheets
158        CEGUI::Window*                       menuRootWindow_;   //!< Root node for the menu sheets (used by Lua)
159        std::map<std::string, PlayerInfo*>   players_;          //!< Stores the player (owner) for each GUI
160        Ogre::Camera*                        camera_;           //!< Camera used to render the scene with the GUI
161
162        static GUIManager*                   singletonPtr_s;    //!< Singleton reference to GUIManager
163
164        // The used CEGUI scheme.
165        static const std::string defaultScheme_;
166        std::string guiScheme_;
167
168    }; // tolua_export
169} // tolua_export
170
171#endif /* _GUIManager_H__ */
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