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source: code/branches/weapons/src/libraries/network/Server.h @ 8233

Last change on this file since 8233 was 7801, checked in by dafrick, 14 years ago

Merging presentation2 branch back to trunk.

  • Property svn:eol-style set to native
File size: 3.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Server_H__
30#define _Server_H__
31
32#include "NetworkPrereqs.h"
33
34#include <deque>
35
36#include "util/UtilPrereqs.h"
37#include "core/CorePrereqs.h"
38#include "Host.h"
39// #include "GamestateManager.h"
40#include "ServerConnection.h"
41#include "LANDiscoverable.h"
42#include "WANDiscoverable.h"
43// #include "MasterServerComm.h"
44// #include "MasterServerProtocol.h"
45
46
47namespace orxonox
48{
49
50  /**
51  * This class is the root class of the network module for a server.
52  * It implements all functions necessary for a Server
53  */
54  class _NetworkExport Server : public Host, public ServerConnection, public LANDiscoverable, public WANDiscoverable
55  {
56  public:
57    Server();
58    Server(int port);
59    Server(int port, const std::string& bindAddress);
60    ~Server();
61
62    /* helpers */
63    void helper_ConnectToMasterserver();
64    void helper_HandleMasterServerRequests();
65    int replyhandler( char *addr, ENetEvent *ev );
66
67    void open();
68    void close();
69    bool processChat(const std::string& message, unsigned int playerID);
70    void queuePacket(ENetPacket *packet, int clientID, uint8_t channelID);
71    virtual bool sendPacket( packet::Packet* packet ){ return packet->send( static_cast<Host*>(this) ); }
72    void update(const Clock& time);
73    unsigned int getRTT(unsigned int clientID);
74    virtual void printRTT();
75    double getPacketLoss(unsigned int clientID);
76  protected:
77    void updateGamestate();
78  private:
79    virtual bool isServer_(){return true;}
80    unsigned int playerID(){return 0;}
81
82    void addPeer(ENetEvent *event);
83    void removePeer(ENetEvent *event);
84    void processPacket(packet::Packet* packet);
85
86    bool createClient(int clientID);
87    void disconnectClient( ClientInformation *client);
88    bool sendGameStates();
89    bool sendObjectDeletes();
90    virtual bool chat(const std::string& message);
91    virtual bool broadcast(const std::string& message);
92    bool sendChat(const std::string& message, unsigned int clientID);
93    void syncClassid(unsigned int clientID);
94
95    float timeSinceLastUpdate_;
96    std::deque<packet::Packet*> packetQueue_;
97  };
98
99
100
101
102}
103
104#endif /* _Server_H__ */
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