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source: code/branches/weapons/src/modules/pickup/PickupRepresentation.cc @ 8729

Last change on this file since 8729 was 8079, checked in by landauf, 14 years ago

merged usability branch back to trunk

incomplete summary of the changes in this branch:

  • enhanced keyboard navigation in GUIs
  • implemented new graphics menu and changeable window size at runtime
  • added developer mode
  • HUD shows if game is paused, game pauses if ingame menu is opened
  • removed a few obsolete commands and hid some that are more for internal use
  • numpad works in console and gui
  • faster loading of level info
  • enhanced usage of compositors (Shader class)
  • improved camera handling, configurable FOV and aspect ratio
  • Property svn:eol-style set to native
File size: 7.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27*/
28
29/**
30    @file PickupRepresentation.cc
31    @brief Implementation of the PickupRepresentation class.
32*/
33
34#include "PickupRepresentation.h"
35
36#include "core/CoreIncludes.h"
37#include "core/GameMode.h"
38#include "util/StringUtils.h"
39
40#include "graphics/Billboard.h"
41
42#include "PickupManager.h"
43
44namespace orxonox
45{
46
47    CreateFactory(PickupRepresentation);
48
49    /**
50    @brief
51        Constructor. Registers the object and initializes its member variables.
52        This is primarily for use of the PickupManager in creating a default PickupRepresentation.
53    */
54    PickupRepresentation::PickupRepresentation() : BaseObject(NULL), Synchronisable(NULL), spawnerRepresentation_(NULL), pickup_(NULL)
55    {
56        RegisterObject(PickupRepresentation);
57
58        this->initialize();
59        this->setSyncMode(0x0); // The default PickupRperesentation created by each PickupManager is not synchronised, since it only exists locally.
60    }
61
62    /**
63    @brief
64        Default Constructor. Registers the object and initializes its member variables.
65    */
66    PickupRepresentation::PickupRepresentation(BaseObject* creator) : BaseObject(creator), Synchronisable(creator), spawnerRepresentation_(NULL), pickup_(NULL)
67    {
68        RegisterObject(PickupRepresentation);
69
70        this->initialize();
71        this->registerVariables();
72
73        PickupManager::getInstance().registerRepresentation(this); // Registers the PickupRepresentation with the PickupManager.
74    }
75
76    /**
77    @brief
78        Destructor.
79    */
80    PickupRepresentation::~PickupRepresentation()
81    {
82        if(this->spawnerRepresentation_ != NULL)
83            this->spawnerRepresentation_->destroy();
84
85        if(this->isInitialized())
86        {
87            if(GameMode::isMaster() && this->pickup_ != NULL)
88            {
89                PickupManager::getInstance().unregisterRepresentation(this->pickup_->getPickupIdentifier(), this);
90            }
91            PickupManager::getInstance().unregisterRepresentation(this);
92        }
93    }
94
95    /**
96    @brief
97        Initializes the member variables of this PickupRepresentation.
98    */
99    void PickupRepresentation::initialize(void)
100    {
101        this->description_ = "This is a pickup.";
102        this->name_ = "Pickup";
103        this->spawnerTemplate_ = "";
104        this->inventoryRepresentation_ = "Default";
105    }
106
107    /**
108    @brief
109        Registers the variables that need to be synchornised.
110    */
111    void PickupRepresentation::registerVariables(void)
112    {
113        registerVariable(this->description_, VariableDirection::ToClient);
114        registerVariable(this->name_, VariableDirection::ToClient);
115        registerVariable(this->inventoryRepresentation_, VariableDirection::ToClient);
116    }
117
118    /**
119    @brief
120        Method for creating a PickupRepresentation object through XML.
121    */
122    void PickupRepresentation::XMLPort(Element& xmlelement, XMLPort::Mode mode)
123    {
124        SUPER(PickupRepresentation, XMLPort, xmlelement, mode);
125
126        XMLPortParam(PickupRepresentation, "pickupName", setPickupName, getPickupName, xmlelement, mode);
127        XMLPortParam(PickupRepresentation, "pickupDescription", setPickupDescription, getPickupDescription, xmlelement, mode);
128        XMLPortParam(PickupRepresentation, "spawnerTemplate", setSpawnerTemplate, getSpawnerTemplate, xmlelement, mode);
129        XMLPortParam(PickupRepresentation, "inventoryRepresentation", setInventoryRepresentation, getInventoryRepresentation, xmlelement, mode);
130        XMLPortObject(PickupRepresentation, Pickupable, "pickup", setPickup, getPickup, xmlelement, mode);
131        XMLPortObject(PickupRepresentation, StaticEntity, "spawner-representation", setSpawnerRepresentation, getSpawnerRepresentationIndex, xmlelement, mode);
132
133        if(GameMode::isMaster())
134        {
135            // Registers the PickupRepresentation with the PickupManager through the PickupIdentifier of the Pickupable it represents.
136            PickupManager::getInstance().registerRepresentation(this->pickup_->getPickupIdentifier(), this);
137        }
138
139        if(this->spawnerRepresentation_ != NULL)
140            this->spawnerRepresentation_->setVisible(false);
141
142        COUT(4) << "PickupRepresentation created: name: '" << this->name_ << "', description: '" << this->description_ << "', spawnerTemplate: '" << this->spawnerTemplate_ << "'." << std::endl;
143    }
144
145    /**
146    @brief
147        Get a spawnerRepresentation for a specific PickupSpawner.
148    @param spawner
149        A pointer to the PickupSpawner.
150    @return
151        Returns a pointer to the StaticEntity.
152    */
153    StaticEntity* PickupRepresentation::getSpawnerRepresentation(PickupSpawner* spawner)
154    {
155        if(this->spawnerRepresentation_ == NULL)
156        {
157            COUT(4) << "PickupRepresentation: No spawner representation found." << std::endl;
158            if(this->spawnerTemplate_ == "")
159            {
160                COUT(4) << "PickupRepresentation: Spawner template is empty." << std::endl;
161                // If neither spawnerRepresentation nor spawnerTemplate was specified
162                return this->getDefaultSpawnerRepresentation(spawner);
163            }
164            this->addTemplate(this->spawnerTemplate_);
165        }
166
167        StaticEntity* representation = this->spawnerRepresentation_;
168        representation->setVisible(true);
169
170        this->addTemplate(this->spawnerTemplate_);
171        this->spawnerRepresentation_->setVisible(false);
172
173        return representation;
174    }
175
176    /**
177    @brief
178        Get the default spawnerRepresentation for a specific PickupSpawner.
179        Helper method of internal use.
180    @param spawner
181        A pointer to the PickupSpawner.
182    @return
183        Returns a pointer to the StaticEntity.
184    */
185    //TODO: Possibility to define default representation through XML?
186    StaticEntity* PickupRepresentation::getDefaultSpawnerRepresentation(PickupSpawner* spawner)
187    {
188        StaticEntity* representation = new StaticEntity(spawner);
189        Billboard* sphere = new Billboard(spawner);
190        sphere->setColour(ColourValue(0.95f, 0.85f, 0.27f));
191        sphere->setMaterial("Sphere2");
192        sphere->setScale(0.1f);
193        Billboard* icon = new Billboard(spawner);
194        icon->setColour(ColourValue(0.89f, 0.79f, 0.08f));
195        icon->setMaterial("Asterix");
196        icon->setScale(0.5);
197        sphere->attach(icon);
198        representation->attach(sphere);
199        return representation;
200    }
201
202}
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