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source: code/branches/weapons/src/orxonox/LevelInfo.cc @ 8328

Last change on this file since 8328 was 7652, checked in by landauf, 14 years ago

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "LevelInfo.h"
30
31#include <sstream>
32#include <vector>
33
34#include "util/SubString.h"
35#include "core/CoreIncludes.h"
36#include "core/XMLPort.h"
37
38#include "LevelManager.h"
39
40namespace orxonox
41{
42
43    // LevelInfoItem
44   
45    //! The list of allowed tags.
46    /*static*/ std::set<std::string> LevelInfoItem::possibleTags_s = std::set<std::string>();
47
48    /**
49    @brief
50        Default constructor.
51    */
52    LevelInfoItem::LevelInfoItem()
53    {
54
55    }
56
57    /**
58    @brief
59        Constructor. Initializes the object.
60    @param name
61        The name of the Level.
62    @param filename
63        The XML-filename of the Level.
64    */
65    LevelInfoItem::LevelInfoItem(const std::string& name, const std::string filename)
66    {
67        this->setName(name);
68        this->setXMLFilename(filename);
69    }
70
71    /**
72    @brief
73        Destructor.
74    */
75    LevelInfoItem::~LevelInfoItem()
76    {
77
78    }
79
80    /**
81    @brief
82        Initialize the set of allowed tags.
83    */
84    /*static*/ void LevelInfoItem::initializeTags(void)
85    {
86        if(!LevelInfoItem::initialized_s)
87        {
88            LevelInfoItem::possibleTags_s.insert("test");
89            LevelInfoItem::possibleTags_s.insert("singleplayer");
90            LevelInfoItem::possibleTags_s.insert("multiplayer");
91            LevelInfoItem::possibleTags_s.insert("showcase");
92            LevelInfoItem::possibleTags_s.insert("tutorial");
93            LevelInfoItem::possibleTags_s.insert("presentation");
94        }
95    }
96
97    /**
98    @brief
99        Set the tags the Level is tagged with.
100    @param tags
101        A comma-seperated string of all the tags to be set.
102    */
103    void LevelInfoItem::setTags(const std::string& tags)
104    {
105        SubString substr = SubString(tags, ",", " "); // Split the string into tags.
106        const std::vector<std::string>& strings = substr.getAllStrings();
107        for(std::vector<std::string>::const_iterator it = strings.begin(); it != strings.end(); it++)
108            this->addTag(*it, false);
109
110        this->tagsUpdated();
111    }
112
113    /**
114    @brief
115        Add a tag to the set of tags the Level is tagged with.
116    @param tag
117        The tag to be added.
118    @param update
119        Whether the comma-seperated string of all tags should be updated. Default is true.
120    @return
121        Returns true if the tag was successfully added, if the tag was already present it returns false.
122    */
123    bool LevelInfoItem::addTag(const std::string& tag, bool update)
124    {
125        if(!this->validateTag(tag))
126        {
127            COUT(2) << "Bad LevelInfo tag '" << tag << "' in " << this->getXMLFilename() << ". Ignoring..." << std::endl;
128            return false;
129        }
130        bool success = this->tags_.insert(*LevelInfoItem::possibleTags_s.find(tag)).second;
131        if(update && success)
132            this->tagsUpdated();
133        return success;
134    }
135
136    /**
137    @brief
138        Updates the comma-seperated string of all tags, if the set of tags has changed.
139    */
140    void LevelInfoItem::tagsUpdated(void)
141    {
142        std::stringstream stream;
143        std::set<std::string>::iterator temp;
144        for(std::set<std::string>::iterator it = this->tags_.begin(); it != this->tags_.end(); )
145        {
146            temp = it;
147            if(++it == this->tags_.end()) // If this is the last tag we don't add a comma.
148                stream << *temp;
149            else
150                stream << *temp << ", ";
151        }
152
153        this->tagsString_ = std::string(stream.str());
154    }
155
156    // LevelInfo
157
158    CreateFactory(LevelInfo);
159
160    /**
161    @brief
162
163    @param creator
164        The creator of this object.
165    */
166    LevelInfo::LevelInfo(BaseObject* creator) : BaseObject(creator)
167    {
168        RegisterObject(LevelInfo);
169
170        this->xmlfilename_ = this->getFilename();
171    }
172
173    /**
174    @brief
175        Destructor.
176    */
177    LevelInfo::~LevelInfo()
178    {
179
180    }
181
182    /**
183    @brief
184        Creates a LevelInfo object through XML.
185    */
186    void LevelInfo::XMLPort(Element& xmlelement, XMLPort::Mode mode)
187    {
188        SUPER(LevelInfo, XMLPort, xmlelement, mode);
189
190        XMLPortParam(LevelInfo, "description", setDescription, getDescription, xmlelement, mode);
191        XMLPortParam(LevelInfo, "tags", setTags, getTags, xmlelement, mode);
192    }
193
194    /**
195    @brief
196        Copies the contents of this LevelInfo object to a new LevelInfoItem object.
197        This is needed, because a LeveInfo object is only created within the scope of the XML-file it is loaded with and is destroyed once that is unloaded.
198    @return
199        Returns a new LevelInfoItem with the same contents as the LevelInfo object.
200    */
201    LevelInfoItem* LevelInfo::copy(void)
202    {
203        LevelInfoItem* info = new LevelInfoItem(this->BaseObject::getName(), this->getXMLFilename());
204        info->setDescription(this->getDescription());
205        info->setTags(this->getTags());
206        return info;
207    }
208
209}
210
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