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source: code/branches/weapons/src/orxonox/OrxonoxPrereqs.h @ 3050

Last change on this file since 3050 was 2920, checked in by landauf, 16 years ago

renamed LaserGunMunition as LaserMunition

  • Property svn:eol-style set to native
File size: 6.0 KB
RevLine 
[612]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1505]3 *                    > www.orxonox.net <
[612]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[682]23 *      Reto Grieder
[612]24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
[1024]30  @file
31  @brief Contains all the necessary forward declarations for all classes and structs.
32*/
[612]33
[673]34#ifndef _OrxonoxPrereqs_H__
35#define _OrxonoxPrereqs_H__
[612]36
[2710]37#include "OrxonoxConfig.h"
[612]38
[1024]39//-----------------------------------------------------------------------
40// Shared library settings
41//-----------------------------------------------------------------------
[2710]42#define ORXONOX_NO_EXPORTS // This is an executable that needs no exports
43#if defined(ORXONOX_PLATFORM_WINDOWS) && !(defined(ORXONOX_STATIC_BUILD) || defined(ORXONOX_NO_EXPORTS))
[1024]44#  ifdef ORXONOX_SHARED_BUILD
45#    define _OrxonoxExport __declspec(dllexport)
46#  else
47#    if defined( __MINGW32__ )
48#      define _OrxonoxExport
49#    else
50#      define _OrxonoxExport __declspec(dllimport)
51#    endif
52#  endif
53#elif defined ( ORXONOX_GCC_VISIBILITY )
54#  define _OrxonoxExport  __attribute__ ((visibility("default")))
55#else
56#  define _OrxonoxExport
57#endif
[729]58
59//-----------------------------------------------------------------------
[1024]60// Forward declarations
61//-----------------------------------------------------------------------
[729]62
[1563]63namespace orxonox
64{
[1625]65    namespace LODParticle
[1563]66    {
[1625]67        enum LOD
68        {
69            off = 0,
70            low = 1,
71            normal = 2,
72            high = 3
73        };
74    }
[1563]75
[2896]76    class GraphicsManager;
77    class OgreWindowEventListener;
[1755]78    class Settings;
[612]79
[1625]80    class RadarViewable;
81    class Radar;
82    class RadarListener;
[1024]83
[2826]84    class Teamcolourable;
85
[2087]86    class CameraManager;
87    class LevelManager;
[2662]88    class PawnManager;
[2171]89    class PlayerManager;
[2087]90
[1625]91    // objects
[2171]92    class Level;
[2087]93    class Scene;
94
[2095]95    class AddQuest;
96    class AddQuestHint;
97    class AddReward;
98    class ChangeQuestStatus;
99    class CompleteQuest;
100    class FailQuest;
101    class GlobalQuest;
102    class LocalQuest;
103    class Quest;
104    class QuestDescription;
105    class QuestEffect;
[2261]106    class QuestEffectBeacon;
[2095]107    class QuestHint;
108    class QuestItem;
[2662]109    class QuestListener;
[2095]110    class QuestManager;
111    class Rewardable;
112
[2087]113    class WorldEntity;
[2662]114    class StaticEntity;
115    class MobileEntity;
116    class ControllableEntity;
[2087]117    class MovableEntity;
118    class Sublevel;
119
120    class Model;
121    class Billboard;
122    class BlinkingBillboard;
[2662]123    class ExplosionChunk;
124    class FadingBillboard;
125    class GlobalShader;
[2087]126    class Light;
[1625]127    class Backlight;
[2087]128    class ParticleEmitter;
129    class ParticleSpawner;
130
[2826]131    class PongCenterpoint;
132    class PongBall;
133    class PongBat;
134
[1625]135    class Camera;
[2087]136    class CameraPosition;
137    class SpawnPoint;
[2826]138    class TeamSpawnPoint;
[2087]139
140    class Spectator;
141    class Pawn;
[1625]142    class SpaceShip;
[1552]143
[2662]144    class Item;
145    class Engine;
146    class MultiStateEngine;
147    class RotatingEngine;
148
[2087]149    class Trigger;
150    class DistanceTrigger;
151    class EventTrigger;
[2261]152    class PlayerTrigger;
[1024]153
[2096]154    class WeaponSystem;
155    class WeaponSet;
156    class WeaponSlot;
[2662]157    class WeaponPack;
[2096]158    class Weapon;
[2918]159    class WeaponMode;
[2915]160    class DefaultWeaponmodeLink;
[2918]161
162    class LaserFire;
163    class FusionFire;
164
165    class ReplenishingMunition;
[2096]166    class Munition;
[2920]167    class LaserMunition;
[2893]168    class FusionMunition;
[2096]169
[2087]170    class EventListener;
171    class EventDispatcher;
172    class EventTarget;
173
174    class Controller;
175    class HumanController;
[2662]176    class ArtificialController;
177    class AIController;
178    class ScriptController;
[2839]179    class PongAI;
[2087]180
181    class Info;
182    class PlayerInfo;
183    class HumanPlayer;
[2662]184    class Bot;
[2839]185    class PongBot;
[2662]186    class GametypeInfo;
[2087]187
188    class Gametype;
[2826]189    class Deathmatch;
190    class TeamDeathmatch;
191    class Pong;
[2087]192
193    class Scores;
[2662]194    class CreateLines;
195    class Scoreboard;
196    class Stats;
[2087]197
[2662]198    // collision
199    class CollisionShape;
200    class SphereCollisionShape;
201    class CompoundCollisionShape;
202    class PlaneCollisionShape;
203    class WorldEntityCollisionShape;
204
[1625]205    // tools
206    class BillboardSet;
207    class Light;
208    class Mesh;
209    class ParticleInterface;
[2662]210    class Shader;
[1625]211    template <class T>
212    class Timer;
[612]213
[1625]214    // overlays
215    class BarColour;
216    class DebugFPSText;
217    class DebugRTRText;
218    class HUDBar;
219    class HUDNavigation;
220    class HUDRadar;
221    class HUDSpeedBar;
[2662]222    class HUDHealthBar;
[1625]223    class InGameConsole;
[2662]224    class Notification;
225    class NotificationManager;
226    class NotificationQueue;
[1625]227    class OrxonoxOverlay;
228    class OverlayGroup;
229    class OverlayText;
[2662]230    class GametypeStatus;
231    class CreateLines;
232    class Scoreboard;
[1755]233
234    //gui
235    class GUIManager;
[1625]236}
[708]237
[1625]238namespace Ogre
239{
240    // some got forgotten in OgrePrerequisites
241    class BorderPanelOverlayElement;
242    class PanelOverlayElement;
243    class TextAreaOverlayElement;
[612]244}
245
[1755]246namespace CEGUI
247{
248    class LuaScriptModule;
249
250    class OgreCEGUIRenderer;
251    class OgreCEGUIResourceProvider;
252    class OgreCEGUITexture;
253}
254
[2662]255// Bullet Physics Engine
256
257class btTransform;
258class btVector3;
259
260class btRigidBody;
261class btCollisionObject;
262class btGhostObject;
263class btManifoldPoint;
264
265class btCollisionShape;
266class btSphereShape;
267class btCompoundShape;
268class btStaticPlaneShape;
269
270class btDiscreteDynamicsWorld;
271class bt32BitAxisSweep3;
272class btDefaultCollisionConfiguration;
273class btCollisionDispatcher;
274class btSequentialImpulseConstraintSolver;
275
276// lua
[1755]277struct lua_State;
278
[673]279#endif /* _OrxonoxPrereqs_H__ */
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