1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * Fabian 'x3n' Landau |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "OrxonoxStableHeaders.h" |
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30 | #include "GSDedicated.h" |
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31 | |
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32 | #include "core/Clock.h" |
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33 | #include "core/CommandLine.h" |
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34 | #include "core/Game.h" |
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35 | #include "core/GameMode.h" |
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36 | #include "core/Iterator.h" |
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37 | #include "network/Server.h" |
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38 | #include "objects/Tickable.h" |
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39 | #include "util/Sleep.h" |
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40 | |
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41 | namespace orxonox |
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42 | { |
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43 | AddGameState(GSDedicated, "dedicated"); |
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44 | |
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45 | GSDedicated::GSDedicated(const std::string& name) |
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46 | : GameState(name) |
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47 | , server_(0) |
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48 | , timeSinceLastUpdate_(0) |
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49 | { |
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50 | } |
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51 | |
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52 | GSDedicated::~GSDedicated() |
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53 | { |
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54 | } |
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55 | |
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56 | void GSDedicated::activate() |
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57 | { |
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58 | GameMode::setHasServer(true); |
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59 | |
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60 | this->server_ = new Server(CommandLine::getValue("port")); |
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61 | COUT(0) << "Loading scene in server mode" << std::endl; |
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62 | |
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63 | server_->open(); |
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64 | } |
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65 | |
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66 | void GSDedicated::deactivate() |
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67 | { |
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68 | this->server_->close(); |
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69 | delete this->server_; |
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70 | |
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71 | GameMode::setHasServer(false); |
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72 | } |
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73 | |
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74 | void GSDedicated::update(const Clock& time) |
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75 | { |
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76 | // static float startTime = time.getSecondsPrecise(); |
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77 | // static int nrOfTicks = 0; |
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78 | timeSinceLastUpdate_ += time.getDeltaTime(); |
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79 | if (timeSinceLastUpdate_ >= NETWORK_PERIOD) |
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80 | { |
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81 | // ++nrOfTicks; |
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82 | // COUT(0) << "estimated ticks/sec: " << nrOfTicks/(time.getSecondsPrecise()-startTime) << endl; |
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83 | timeSinceLastUpdate_ -= static_cast<unsigned int>(timeSinceLastUpdate_ / NETWORK_PERIOD) * NETWORK_PERIOD; |
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84 | server_->update(time); |
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85 | } |
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86 | else |
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87 | { |
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88 | usleep((int)((NETWORK_PERIOD - timeSinceLastUpdate_) * 1000 * 1000)); |
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89 | // COUT(0) << "sleeping for " << (int)((NETWORK_PERIOD - timeSinceLastUpdate_) * 1000 * 1000) << " usec" << endl; |
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90 | } |
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91 | } |
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92 | } |
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