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source: code/branches/weapons/src/orxonox/gamestates/GSLevel.h @ 3152

Last change on this file since 3152 was 2896, checked in by landauf, 16 years ago

Merged gui branch back to trunk.

I did 2 small changes in IngameManager.cc on line 777 and 888 (yes, really), because const_reverse_iterator strangely doesn't work on MinGW.

  • Property svn:eol-style set to native
File size: 2.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      Benjamin Knecht
26 *
27 */
28
29#ifndef _GSLevel_H__
30#define _GSLevel_H__
31
32#include "OrxonoxPrereqs.h"
33#include "core/OrxonoxClass.h"
34#include "core/GameState.h"
35
36namespace orxonox
37{
38    class _OrxonoxExport GSLevel : public GameState, public OrxonoxClass
39    {
40    public:
41        GSLevel(const std::string& name);
42        ~GSLevel();
43        void setConfigValues();
44
45        void activate();
46        void deactivate();
47        void update(const Clock& time);
48
49        static void showIngameGUI(bool show);
50
51    protected:
52        void loadLevel();
53        void unloadLevel();
54
55        // console commands
56        void keybind(const std::string& command);
57        void tkeybind(const std::string& command);
58        void keybindInternal(const std::string& command, bool bTemporary);
59
60        KeyBinder*            keyBinder_;               //!< tool that loads and manages the input bindings
61        SimpleInputState*     gameInputState_;          //!< input state for normal ingame playing
62        SimpleInputState*     guiMouseOnlyInputState_;  //!< input state if we only need the mouse to use the GUI
63        SimpleInputState*     guiKeysOnlyInputState_;   //!< input state if we only need the keys to use the GUI
64        Radar*                radar_;                   //!< represents the Radar (not the HUD part)
65        XMLFile*              startFile_;               //!< current hard coded default level
66        CameraManager*        cameraManager_;           //!< camera manager for this level
67        LevelManager*         levelManager_;            //!< global level manager
68        PlayerManager*        playerManager_;           //!< player manager for this level
69
70        //##### ConfigValues #####
71        std::string           keyDetectorCallbackCode_;
72
73        // console commands
74        ConsoleCommand*       ccKeybind_;
75        ConsoleCommand*       ccTkeybind_;
76    };
77}
78
79#endif /* _GSLevel_H__ */
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