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source: code/branches/weapons/src/orxonox/gamestates/GSServer.cc @ 3132

Last change on this file since 3132 was 2896, checked in by landauf, 16 years ago

Merged gui branch back to trunk.

I did 2 small changes in IngameManager.cc on line 777 and 888 (yes, really), because const_reverse_iterator strangely doesn't work on MinGW.

  • Property svn:eol-style set to native
File size: 1.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      Fabian 'x3n' Landau
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "GSServer.h"
31
32#include "core/CommandLine.h"
33#include "core/Game.h"
34#include "core/GameMode.h"
35#include "network/Server.h"
36
37namespace orxonox
38{
39    AddGameState(GSServer, "server");
40
41    SetCommandLineArgument(port, 55556).shortcut("p").information("0-65535");
42
43    GSServer::GSServer(const std::string& name)
44        : GameState(name)
45        , server_(0)
46    {
47    }
48
49    GSServer::~GSServer()
50    {
51    }
52
53    void GSServer::activate()
54    {
55        GameMode::setHasServer(true);
56
57        this->server_ = new Server(CommandLine::getValue("port"));
58        COUT(0) << "Loading scene in server mode" << std::endl;
59
60        server_->open();
61    }
62
63    void GSServer::deactivate()
64    {
65        this->server_->close();
66        delete this->server_;
67
68        GameMode::setHasServer(false);
69    }
70
71    void GSServer::update(const Clock& time)
72    {
73        server_->update(time);
74    }
75}
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