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source: code/branches/weapons/src/orxonox/infos/PlayerInfo.h @ 8531

Last change on this file since 8531 was 7163, checked in by dafrick, 14 years ago

Merged presentation3 branch into trunk.

  • Property svn:eol-style set to native
File size: 3.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _PlayerInfo_H__
30#define _PlayerInfo_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "Info.h"
35#include "core/SubclassIdentifier.h"
36
37namespace orxonox // tolua_export
38{ // tolua_export
39    class _OrxonoxExport PlayerInfo // tolua_export
40        : public Info
41    { // tolua_export
42        public:
43            PlayerInfo(BaseObject* creator);
44            virtual ~PlayerInfo();
45
46            virtual void changedName();
47            virtual void changedGametype();
48
49            virtual void changedController() {}
50            virtual void changedControllableEntity() {}
51
52            inline bool isHumanPlayer() const
53                { return this->bHumanPlayer_; }
54            inline bool isLocalPlayer() const
55                { return this->bLocalPlayer_; }
56            inline unsigned int getClientID() const
57                { return this->clientID_; }
58
59            virtual bool isInitialized() const = 0;
60            virtual float getPing() const = 0;
61            virtual float getPacketLossRatio() const = 0;
62
63            inline void setReadyToSpawn(bool bReady)
64                { this->bReadyToSpawn_ = bReady; }
65            inline bool isReadyToSpawn() const
66                { return this->bReadyToSpawn_; }
67
68            void startControl(ControllableEntity* entity);
69            void stopControl();
70            void startTemporaryControl(ControllableEntity* entity);
71            void stopTemporaryControl();
72
73            inline ControllableEntity* getControllableEntity() const
74                { return this->controllableEntity_; }
75
76            inline Controller* getController() const
77                { return this->controller_; }
78
79            inline const GametypeInfo* getGametypeInfo() const
80                { return this->gtinfo_; }
81
82        protected:
83            void createController();
84
85            bool bHumanPlayer_;
86            bool bLocalPlayer_;
87            bool bSetUnreadyAfterSpawn_;
88            SubclassIdentifier<Controller> defaultController_;
89            unsigned int clientID_;
90
91        private:
92            void registerVariables();
93            void networkcallback_changedcontrollableentityID();
94            void networkcallback_changedgtinfoID();
95            void updateGametypeInfo();
96
97            bool bReadyToSpawn_;
98            Controller* controller_;
99            ControllableEntity* controllableEntity_;
100            ControllableEntity* oldControllableEntity_;
101            unsigned int controllableEntityID_;
102
103            const GametypeInfo* gtinfo_;
104            unsigned int gtinfoID_;
105    }; // tolua_export
106} // tolua_export
107
108#endif /* _PlayerInfo_H__ */
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