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source: code/branches/weapons/src/orxonox/objects/controllers/HumanController.h @ 3050

Last change on this file since 3050 was 2918, checked in by landauf, 16 years ago

Added many new features in the Munition class:

  • there are now 3 modes: a) every weapon has it's own magazine b) all weapons use the same magazin c) no magazines, just a big munition pool
  • the Munition class handles the reloading of the magazine

Split the Weapon class into Weapon and WeaponMode. WeaponMode creates the fire of the Weapon. A weapon can own several WeaponModes (for example primary and secondary fire). But it's also possible to have a weapon with several muzzles which all fire at the same time (there's a WeaponMode for each muzzle).

Renamed LaserGun to LaserFire and Fusion to FusionFire. They inherit now from WeaponMode.

Changed the code in the Weapon class to use the new Munition functionality.

Added ReplenishingMunition, a subclass of Munition that replenishes itself (used for LaserGunMunition).

Added a reload command to reload magazines.

  • Property svn:eol-style set to native
File size: 2.2 KB
RevLine 
[2072]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _HumanController_H__
30#define _HumanController_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "util/Math.h"
35#include "Controller.h"
36
37namespace orxonox
38{
39    class _OrxonoxExport HumanController : public Controller
40    {
41        public:
42            HumanController(BaseObject* creator);
43            virtual ~HumanController();
44
45            static void moveFrontBack(const Vector2& value);
46            static void moveRightLeft(const Vector2& value);
47            static void moveUpDown(const Vector2& value);
48
49            static void rotateYaw(const Vector2& value);
50            static void rotatePitch(const Vector2& value);
51            static void rotateRoll(const Vector2& value);
52
[2912]53            static void fire(unsigned int firemode);
[2918]54            static void reload();
[2072]55
[2662]56            static void boost();
[2072]57            static void greet();
58            static void use();
59            static void switchCamera();
[2662]60            static void mouseLook();
61            static void dropItems();
[2072]62
[2662]63            static void suicide();
64
65            static void addBots(unsigned int amount);
66            static void killBots(unsigned int amount = 0);
67
[2072]68        private:
69            static HumanController* localController_s;
70    };
71}
72
73#endif /* _HumanController_H__ */
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