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source: code/branches/weapons/src/orxonox/objects/weaponSystem/WeaponSet.h @ 2921

Last change on this file since 2921 was 2918, checked in by landauf, 16 years ago

Added many new features in the Munition class:

  • there are now 3 modes: a) every weapon has it's own magazine b) all weapons use the same magazin c) no magazines, just a big munition pool
  • the Munition class handles the reloading of the magazine

Split the Weapon class into Weapon and WeaponMode. WeaponMode creates the fire of the Weapon. A weapon can own several WeaponModes (for example primary and secondary fire). But it's also possible to have a weapon with several muzzles which all fire at the same time (there's a WeaponMode for each muzzle).

Renamed LaserGun to LaserFire and Fusion to FusionFire. They inherit now from WeaponMode.

Changed the code in the Weapon class to use the new Munition functionality.

Added ReplenishingMunition, a subclass of Munition that replenishes itself (used for LaserGunMunition).

Added a reload command to reload magazines.

  • Property svn:eol-style set to native
File size: 2.2 KB
RevLine 
[2049]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ...
26 *
[2096]27 */
[2049]28
29
30#ifndef _WeaponSet_H__
31#define _WeaponSet_H__
32
33#include "OrxonoxPrereqs.h"
34
[2914]35#include <map>
[2912]36
[2049]37#include "core/BaseObject.h"
[2096]38
[2049]39namespace orxonox
40{
41    class _OrxonoxExport WeaponSet : public BaseObject
42    {
43        public:
[2914]44            WeaponSet(BaseObject* creator);
[2049]45            virtual ~WeaponSet();
46
[2104]47            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
[2096]48
[2104]49            void fire();
[2918]50            void reload();
[2096]51
[2914]52            void setWeaponmodeLink(WeaponPack* weaponpack, unsigned int weaponmode);
53            void removeWeaponmodeLink(WeaponPack* weaponpack);
54            unsigned int getWeaponmodeLink(WeaponPack* weaponpack);
[2662]55
[2914]56            inline void setDesiredFiremode(const unsigned int firemode)
57                { this->desiredFiremode_ = firemode; }
58            inline unsigned int getDesiredFiremode() const
59                { return this->desiredFiremode_; }
60
[2912]61            inline void setWeaponSystem(WeaponSystem *weaponSystem)
62                { this->weaponSystem_ = weaponSystem; }
63            inline WeaponSystem * getWeaponSystem() const
64                { return this->weaponSystem_; }
[2096]65
[2049]66        private:
[2918]67            WeaponSystem * weaponSystem_;
[2914]68            unsigned int desiredFiremode_;
69            std::map<WeaponPack*, unsigned int> weaponpacks_;
[2049]70    };
71}
72
[2106]73#endif /* _WeaponSet_H__ */
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