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source: code/branches/weapons/src/orxonox/objects/weaponsystem/DefaultWeaponmodeLink.cc @ 2987

Last change on this file since 2987 was 2919, checked in by landauf, 16 years ago

removed some debug output, cleanup in WeaponMode

  • Property svn:eol-style set to native
File size: 1.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "DefaultWeaponmodeLink.h"
31
32#include "core/CoreIncludes.h"
33#include "core/XMLPort.h"
34
35#include "WeaponSystem.h"
36
37namespace orxonox
38{
39    CreateFactory(DefaultWeaponmodeLink);
40
41    DefaultWeaponmodeLink::DefaultWeaponmodeLink(BaseObject* creator) : BaseObject(creator)
42    {
43        RegisterObject(DefaultWeaponmodeLink);
44
45        this->firemode_ = WeaponSystem::FIRE_MODE_UNASSIGNED;
46        this->weaponmode_ = WeaponSystem::WEAPON_MODE_UNASSIGNED;
47    }
48
49    DefaultWeaponmodeLink::~DefaultWeaponmodeLink()
50    {
51    }
52
53    void DefaultWeaponmodeLink::XMLPort(Element& xmlelement, XMLPort::Mode mode)
54    {
55        SUPER(DefaultWeaponmodeLink, XMLPort, xmlelement, mode);
56
57        XMLPortParam(DefaultWeaponmodeLink, "firemode",   setFiremode,   getFiremode,   xmlelement, mode);
58        XMLPortParam(DefaultWeaponmodeLink, "weaponmode", setWeaponmode, getWeaponmode, xmlelement, mode);
59    }
60}
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