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source: code/branches/weapons/src/orxonox/objects/weaponsystem/WeaponSlot.cc @ 3050

Last change on this file since 3050 was 2919, checked in by landauf, 16 years ago

removed some debug output, cleanup in WeaponMode

  • Property svn:eol-style set to native
File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "WeaponSlot.h"
31
32#include "core/CoreIncludes.h"
33#include "core/XMLPort.h"
34
35#include "Weapon.h"
36#include "WeaponSystem.h"
37
38namespace orxonox
39{
40    CreateFactory(WeaponSlot);
41
42    WeaponSlot::WeaponSlot(BaseObject* creator) : StaticEntity(creator)
43    {
44        RegisterObject(WeaponSlot);
45
46        this->weaponSystem_ = 0;
47        this->weapon_ = 0;
48
49        this->setObjectMode(0x0);
50    }
51
52    WeaponSlot::~WeaponSlot()
53    {
54        if (this->isInitialized() && this->weaponSystem_)
55            this->weaponSystem_->removeWeaponSlot(this);
56    }
57
58    void WeaponSlot::XMLPort(Element& xmlelement, XMLPort::Mode mode)
59    {
60        SUPER(WeaponSlot, XMLPort, xmlelement, mode);
61
62        // In the future, there might be parameters like allowed weapon types or max size of the weapon
63    }
64
65    void WeaponSlot::attachWeapon(Weapon *weapon)
66    {
67        if (this->weapon_)
68            this->removeWeapon();
69
70        this->weapon_ = weapon;
71
72        if (this->weapon_)
73        {
74            this->weapon_->setWeaponSlot(this);
75            this->weapon_->setPosition(this->getPosition());
76        }
77    }
78
79    void WeaponSlot::removeWeapon()
80    {
81        if (this->weapon_)
82        {
83            this->weapon_->setWeaponSlot(0);
84            this->weapon_ = 0;
85        }
86    }
87}
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