Last change
on this file since 2922 was
2918,
checked in by landauf, 16 years ago
|
Added many new features in the Munition class:
- there are now 3 modes:
a) every weapon has it's own magazine
b) all weapons use the same magazin
c) no magazines, just a big munition pool
- the Munition class handles the reloading of the magazine
Split the Weapon class into Weapon and WeaponMode. WeaponMode creates the fire of the Weapon. A weapon can own several WeaponModes (for example primary and secondary fire). But it's also possible to have a weapon with several muzzles which all fire at the same time (there's a WeaponMode for each muzzle).
Renamed LaserGun to LaserFire and Fusion to FusionFire. They inherit now from WeaponMode.
Changed the code in the Weapon class to use the new Munition functionality.
Added ReplenishingMunition, a subclass of Munition that replenishes itself (used for LaserGunMunition).
Added a reload command to reload magazines.
|
-
Property svn:eol-style set to
native
|
File size:
1.3 KB
|
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1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Martin Polak |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _FusionMunition_H__ |
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30 | #define _FusionMunition_H__ |
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31 | |
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32 | #include "OrxonoxPrereqs.h" |
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33 | #include "objects/weaponSystem/Munition.h" |
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34 | |
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35 | namespace orxonox |
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36 | { |
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37 | class _OrxonoxExport FusionMunition : public Munition |
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38 | { |
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39 | public: |
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40 | FusionMunition(BaseObject* creator); |
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41 | virtual ~FusionMunition() {} |
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42 | }; |
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43 | } |
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44 | |
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45 | #endif /* _FusionMunition_H__ */ |
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